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	<title>Comments on: Unity 3D, iPhone, and a Small Favour</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-5023</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 03 Feb 2010 19:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-5023</guid>
		<description>Thanks for the link, Chris.  i just picked up the For Dummies book on another developer&#039;s recommendation.  It&#039;s already clearing up a lot of mysteries, but it doesn&#039;t excuse the horrendous UI design.

http://www.amazon.com/Blender-Dummies-Jason-van-Gumster/dp/0470400188/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1265224413&amp;sr=8-1</description>
		<content:encoded><![CDATA[<p>Thanks for the link, Chris.  i just picked up the For Dummies book on another developer&#8217;s recommendation.  It&#8217;s already clearing up a lot of mysteries, but it doesn&#8217;t excuse the horrendous UI design.</p>
<p><a href="http://www.amazon.com/Blender-Dummies-Jason-van-Gumster/dp/0470400188/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1265224413&#038;sr=8-1" rel="nofollow">http://www.amazon.com/Blender-Dummies-Jason-van-Gumster/dp/0470400188/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1265224413&#038;sr=8-1</a></p>
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		<title>By: Chris</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-5020</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 02 Feb 2010 23:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-5020</guid>
		<description>http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

The first two times that I tried to learn Blender, I gave up in frustration. The third time, I found the link listed above, and it made all of the difference. Blender is still weird, but I at least understand it now, and if you get to know it, it&#039;s quite powerful.</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro</a></p>
<p>The first two times that I tried to learn Blender, I gave up in frustration. The third time, I found the link listed above, and it made all of the difference. Blender is still weird, but I at least understand it now, and if you get to know it, it&#8217;s quite powerful.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-4857</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 28 Dec 2009 16:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-4857</guid>
		<description>Peter - i&#039;m aware of Blender, and i&#039;ve given it a shot ... i even bought a USB number pad for my laptop to make the going easier.  But i find it&#039;s the most preposterously design program on the planet, and the controls just don&#039;t make any sense whatsoever.  i can&#039;t determine whether the torture of learning it is worth it, even at free.</description>
		<content:encoded><![CDATA[<p>Peter &#8211; i&#8217;m aware of Blender, and i&#8217;ve given it a shot &#8230; i even bought a USB number pad for my laptop to make the going easier.  But i find it&#8217;s the most preposterously design program on the planet, and the controls just don&#8217;t make any sense whatsoever.  i can&#8217;t determine whether the torture of learning it is worth it, even at free.</p>
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		<title>By: peter</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-4853</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sat, 26 Dec 2009 01:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-4853</guid>
		<description>you can reduce your budget by using Blender instead of 3DS Max, Blender is F-R-E-E! (no idea if someone already said so, I dont read all the blogs).</description>
		<content:encoded><![CDATA[<p>you can reduce your budget by using Blender instead of 3DS Max, Blender is F-R-E-E! (no idea if someone already said so, I dont read all the blogs).</p>
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		<title>By: untoldentertainment.com &#187; A Winner is Us!</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-4531</link>
		<dc:creator>untoldentertainment.com &#187; A Winner is Us!</dc:creator>
		<pubDate>Wed, 04 Nov 2009 16:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-4531</guid>
		<description>[...] i mentioned in my post about the contest last week, it can be difficult for a small shop to afford all of the awesome software it needs to do Awesome [...]</description>
		<content:encoded><![CDATA[<p>[...] i mentioned in my post about the contest last week, it can be difficult for a small shop to afford all of the awesome software it needs to do Awesome [...]</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-4029</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 16 Sep 2009 01:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-4029</guid>
		<description>Ok - i just polled Tom Higgins from the Unity team with my licensing questions;

Q: Can i have one team member using Unity Indie and the other using Unity Pro?
A: No.  Within a single company, it&#039;s all or nothing - the whole shop has to use either Indie or Pro licenses. (Jean-Guy - you had it right)

Q: Can i install Unity core engine on my home and work PCs, and Unity core with Unity iPhone on my Mac?
A: No - two machines is our tolerance.  Those two machines could be a Mac and a PC, or two PCs, or two Macs.  Three machines is a deal-breaker.

Q: If i install Unity on two PCs, and later i want to de-authorize one of the PCs and install on a Mac, can i do that?
A: Yes, but it has to be done through our support team.  Eventually, de-authorization will be built into the app.</description>
		<content:encoded><![CDATA[<p>Ok &#8211; i just polled Tom Higgins from the Unity team with my licensing questions;</p>
<p>Q: Can i have one team member using Unity Indie and the other using Unity Pro?<br />
A: No.  Within a single company, it&#8217;s all or nothing &#8211; the whole shop has to use either Indie or Pro licenses. (Jean-Guy &#8211; you had it right)</p>
<p>Q: Can i install Unity core engine on my home and work PCs, and Unity core with Unity iPhone on my Mac?<br />
A: No &#8211; two machines is our tolerance.  Those two machines could be a Mac and a PC, or two PCs, or two Macs.  Three machines is a deal-breaker.</p>
<p>Q: If i install Unity on two PCs, and later i want to de-authorize one of the PCs and install on a Mac, can i do that?<br />
A: Yes, but it has to be done through our support team.  Eventually, de-authorization will be built into the app.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3988</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3988</guid>
		<description>Thanks, Rob!  As far as leadership goes, i&#039;m more of a Pauly Shore than a Moses.

i don&#039;t know if Flash is dying.  i DO know, having used Flash for ten years, that by comparison the Unity team really seems to be lean and mean, and they&#039;re putting together a really kick-ass product that does what you expect it to do.  Flash development seems like a case of too many cooks - it&#039;s been pulled this way and that, and features that devs have been clamouring for for YEARS are just showing up now, and it feels like they&#039;re too little, too late.

3D is the obvious exmaple.  Flash does 3D, &lt;em&gt;sorta&lt;/em&gt;, just like Flash does OOP &lt;em&gt;sorta&lt;/em&gt;, just like Flash does everything it does.  It&#039;s always a compromise, and nothing just &lt;em&gt;works&lt;/em&gt; the way you&#039;d like it to.  There&#039;s a workaround for absolutely everything.  Other, less obvious features, that should have been in the program at version five are just showing up now six or seven years later in version ten, like the ability to swap out one symbol instance for another on the timeline and update the entire animation (instead of clicking on every individual keyframe and swapping the instance manually).

Now, i&#039;ve only used Unity very briefly, and i haven&#039;t completed a project with it yet, so i suspect i&#039;m harbouring a lot of grass-is-greener thinking.  i&#039;ll be sure to tell you how my voyage into Unity development goes with up-to-the-minute reports.  

As for you, Rob, i&#039;d absolutely recommend learning Flash and making a game for your final project.  You&#039;ll be able to get it in front of far more eyeballs than with Unity, thanks to the Flash player&#039;s ubiquity.  You can still use your 3ds Max skillz to create pre-rendered 3D graphics.  AND you can make fractions of pennies on it right out of the game by implementing MochiAds.  

Go forth and code!

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Rob!  As far as leadership goes, i&#8217;m more of a Pauly Shore than a Moses.</p>
<p>i don&#8217;t know if Flash is dying.  i DO know, having used Flash for ten years, that by comparison the Unity team really seems to be lean and mean, and they&#8217;re putting together a really kick-ass product that does what you expect it to do.  Flash development seems like a case of too many cooks &#8211; it&#8217;s been pulled this way and that, and features that devs have been clamouring for for YEARS are just showing up now, and it feels like they&#8217;re too little, too late.</p>
<p>3D is the obvious exmaple.  Flash does 3D, <em>sorta</em>, just like Flash does OOP <em>sorta</em>, just like Flash does everything it does.  It&#8217;s always a compromise, and nothing just <em>works</em> the way you&#8217;d like it to.  There&#8217;s a workaround for absolutely everything.  Other, less obvious features, that should have been in the program at version five are just showing up now six or seven years later in version ten, like the ability to swap out one symbol instance for another on the timeline and update the entire animation (instead of clicking on every individual keyframe and swapping the instance manually).</p>
<p>Now, i&#8217;ve only used Unity very briefly, and i haven&#8217;t completed a project with it yet, so i suspect i&#8217;m harbouring a lot of grass-is-greener thinking.  i&#8217;ll be sure to tell you how my voyage into Unity development goes with up-to-the-minute reports.  </p>
<p>As for you, Rob, i&#8217;d absolutely recommend learning Flash and making a game for your final project.  You&#8217;ll be able to get it in front of far more eyeballs than with Unity, thanks to the Flash player&#8217;s ubiquity.  You can still use your 3ds Max skillz to create pre-rendered 3D graphics.  AND you can make fractions of pennies on it right out of the game by implementing MochiAds.  </p>
<p>Go forth and code!</p>
<p>- Ryan</p>
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		<title>By: Rob</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3986</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sun, 13 Sep 2009 17:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3986</guid>
		<description>Is the Flash scene slowly dying then?

I&#039;m a uni student whos been using 3dsmax for a while, but after reading about flash games and finding the pimp my game series I really want to build a flash game for my final year project. I suppose that&#039;ll be alright as long as I scan the technology horizon with the rest of you chaps.

Love the site and blogs Ryan. Lead me to the indie developer promised land please!</description>
		<content:encoded><![CDATA[<p>Is the Flash scene slowly dying then?</p>
<p>I&#8217;m a uni student whos been using 3dsmax for a while, but after reading about flash games and finding the pimp my game series I really want to build a flash game for my final year project. I suppose that&#8217;ll be alright as long as I scan the technology horizon with the rest of you chaps.</p>
<p>Love the site and blogs Ryan. Lead me to the indie developer promised land please!</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3965</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 11 Sep 2009 00:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3965</guid>
		<description>Bwakathaboom - excellent points.  i might have to give Blender another shot - it sounds like most people here are recommending it.

- Ryan</description>
		<content:encoded><![CDATA[<p>Bwakathaboom &#8211; excellent points.  i might have to give Blender another shot &#8211; it sounds like most people here are recommending it.</p>
<p>- Ryan</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3963</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 11 Sep 2009 00:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3963</guid>
		<description>col000r - recommendations?</description>
		<content:encoded><![CDATA[<p>col000r &#8211; recommendations?</p>
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		<title>By: col000r</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3962</link>
		<dc:creator>col000r</dc:creator>
		<pubDate>Thu, 10 Sep 2009 22:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3962</guid>
		<description>why the hell would you want to use 3ds max? there&#039;s plenty of cheap 3d software out there that does more than a good job at everything you need...</description>
		<content:encoded><![CDATA[<p>why the hell would you want to use 3ds max? there&#8217;s plenty of cheap 3d software out there that does more than a good job at everything you need&#8230;</p>
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		<title>By: Bwakathaboom</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3961</link>
		<dc:creator>Bwakathaboom</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3961</guid>
		<description>For learning Blender I highly recommend the CartoonSmart.com tutorial videos.  For $40 bucks they walk you through modeling, texturing and rigging a character (11 hours total).  Most importantly the first thing the instructor does is show you how to set up a multi-view layout as your default!

Blender does enough that I just can&#039;t justify 3D Studio Max.  Max is better, as are Maya and Lightwave, but they aren&#039;t $3,000+ dollars better.

At say $40 bucks an hour (or whatever your time is worth) 3DS Max equates to 87 hours of &quot;value&quot;.  If you can learn Blender in less than 2 weeks of *full-time* study (which you can) then 3DS Max just isn&#039;t worth it.

And my biggest pet peeve for 3D Studio Max still stands - in order to get it to &quot;work&quot; you end up buying $800 bucks in plug-ins to do stuff it should do out of the box.</description>
		<content:encoded><![CDATA[<p>For learning Blender I highly recommend the CartoonSmart.com tutorial videos.  For $40 bucks they walk you through modeling, texturing and rigging a character (11 hours total).  Most importantly the first thing the instructor does is show you how to set up a multi-view layout as your default!</p>
<p>Blender does enough that I just can&#8217;t justify 3D Studio Max.  Max is better, as are Maya and Lightwave, but they aren&#8217;t $3,000+ dollars better.</p>
<p>At say $40 bucks an hour (or whatever your time is worth) 3DS Max equates to 87 hours of &#8220;value&#8221;.  If you can learn Blender in less than 2 weeks of *full-time* study (which you can) then 3DS Max just isn&#8217;t worth it.</p>
<p>And my biggest pet peeve for 3D Studio Max still stands &#8211; in order to get it to &#8220;work&#8221; you end up buying $800 bucks in plug-ins to do stuff it should do out of the box.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3957</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 10 Sep 2009 19:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3957</guid>
		<description>Glad to hear you&#039;re having fun, Yilmaz.  i want to jump into that swimming pool as soon as i can.  Don&#039;t let the party die down without me!

- Ryan</description>
		<content:encoded><![CDATA[<p>Glad to hear you&#8217;re having fun, Yilmaz.  i want to jump into that swimming pool as soon as i can.  Don&#8217;t let the party die down without me!</p>
<p>- Ryan</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3956</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 10 Sep 2009 19:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3956</guid>
		<description>Jean-Guy - these are HOT SPICY TIPS.  Thank you!  i must confess i&#039;m not a big fan of any solution that makes me buy more Macs (we&#039;re a PC shop), but i&#039;m sure i&#039;ll get over it. 

Good thing i know a little C# from my adventures in XNA.

- Ryan</description>
		<content:encoded><![CDATA[<p>Jean-Guy &#8211; these are HOT SPICY TIPS.  Thank you!  i must confess i&#8217;m not a big fan of any solution that makes me buy more Macs (we&#8217;re a PC shop), but i&#8217;m sure i&#8217;ll get over it. </p>
<p>Good thing i know a little C# from my adventures in XNA.</p>
<p>- Ryan</p>
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		<title>By: Yilmaz Kiymaz</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3953</link>
		<dc:creator>Yilmaz Kiymaz</dc:creator>
		<pubDate>Thu, 10 Sep 2009 16:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3953</guid>
		<description>I&#039;m glad you guys are finally making the jump Ryan. I&#039;m the guy that posted about Unity in your forums (VoxelBoy). I&#039;ve actually been using Unity to make games for the iPhone and it&#039;s a blast. The documentation is 99% win and the forums are great. Hope to see you there!</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you guys are finally making the jump Ryan. I&#8217;m the guy that posted about Unity in your forums (VoxelBoy). I&#8217;ve actually been using Unity to make games for the iPhone and it&#8217;s a blast. The documentation is 99% win and the forums are great. Hope to see you there!</p>
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		<title>By: Jean-Guy Niquet</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3952</link>
		<dc:creator>Jean-Guy Niquet</dc:creator>
		<pubDate>Thu, 10 Sep 2009 16:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3952</guid>
		<description>You can build the simple shapes from inside of Unity for the planes that you would attach your images to. I would actually suggest getting the pro version on Unity iPhone as well so that you can use your own preloading screen rather than the &quot;Made with Unity&quot; one. I&#039;m not sure what restrictions they have put on indie with the latest update but the latest Unity IPhone is a rather large update.

Also regarding the 2 machines/licence, each licence is intended for 1 developer. This licensing allows us to have a developer work on his own laptop from home and the one at work, or work from Mac and PC. It is not intended to give to two developers.

Sadly you will also probably want to budget $500/licence for the Asset Server. It is a life saver when working with more than one person. If you have two people working on the project then you will also need 2 Macs, one for each person. Once you start working in Unity IPhone you cannot go back to Unity proper. 

Finally, learn C# the JavaScript is very limiting.</description>
		<content:encoded><![CDATA[<p>You can build the simple shapes from inside of Unity for the planes that you would attach your images to. I would actually suggest getting the pro version on Unity iPhone as well so that you can use your own preloading screen rather than the &#8220;Made with Unity&#8221; one. I&#8217;m not sure what restrictions they have put on indie with the latest update but the latest Unity IPhone is a rather large update.</p>
<p>Also regarding the 2 machines/licence, each licence is intended for 1 developer. This licensing allows us to have a developer work on his own laptop from home and the one at work, or work from Mac and PC. It is not intended to give to two developers.</p>
<p>Sadly you will also probably want to budget $500/licence for the Asset Server. It is a life saver when working with more than one person. If you have two people working on the project then you will also need 2 Macs, one for each person. Once you start working in Unity IPhone you cannot go back to Unity proper. </p>
<p>Finally, learn C# the JavaScript is very limiting.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3950</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3950</guid>
		<description>Thanks, Matt.  But if we don&#039;t buy a 3D program, how do we create assets?  (TurboSquid?)</description>
		<content:encoded><![CDATA[<p>Thanks, Matt.  But if we don&#8217;t buy a 3D program, how do we create assets?  (TurboSquid?)</p>
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	<item>
		<title>By: Paolo</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3949</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3949</guid>
		<description>Hey Ryan,

I personally know the author of &quot;Blender for Dummies&quot;.  He&#039;s a local where I live.  I can put you in touch with him.</description>
		<content:encoded><![CDATA[<p>Hey Ryan,</p>
<p>I personally know the author of &#8220;Blender for Dummies&#8221;.  He&#8217;s a local where I live.  I can put you in touch with him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3948</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3948</guid>
		<description>Paolo - We picked up an inexpensive MacBook last December expressly for iPhone development.

- Ryan</description>
		<content:encoded><![CDATA[<p>Paolo &#8211; We picked up an inexpensive MacBook last December expressly for iPhone development.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3947</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3947</guid>
		<description>Thanks, Richard!  Blender makes baby Jesus cry.  i couldn&#039;t figure out how to do a single thing when i opened the program.  i couldn&#039;t make a sphere.  i couldn&#039;t figure out how to get a 4-view layout like i&#039;m used to seeing in 3ds Max.  None of the buttons made any sense to me.  So i opened up the Beginner documentation, which was an inch-thick pdf, and started reading.  It also blew my mind.  

When i saw someone using Blender for a project during the last &lt;a href=&quot;http://www.tojam.ca&quot; rel=&quot;nofollow&quot;&gt;TOJam&lt;/a&gt;, i was agape.  i had no idea how he had actually created a rigged character and a set.  i didn&#039;t think Blender could do that.  i thought it was written explicitly to make my eyeballs bleed.

If there&#039;s a Blender resource for borderline mentally retarded  folks like me, i&#039;d love to see it!  A recurring problem i have with learning new technologies is finding the right starting point.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Richard!  Blender makes baby Jesus cry.  i couldn&#8217;t figure out how to do a single thing when i opened the program.  i couldn&#8217;t make a sphere.  i couldn&#8217;t figure out how to get a 4-view layout like i&#8217;m used to seeing in 3ds Max.  None of the buttons made any sense to me.  So i opened up the Beginner documentation, which was an inch-thick pdf, and started reading.  It also blew my mind.  </p>
<p>When i saw someone using Blender for a project during the last <a href="http://www.tojam.ca" rel="nofollow">TOJam</a>, i was agape.  i had no idea how he had actually created a rigged character and a set.  i didn&#8217;t think Blender could do that.  i thought it was written explicitly to make my eyeballs bleed.</p>
<p>If there&#8217;s a Blender resource for borderline mentally retarded  folks like me, i&#8217;d love to see it!  A recurring problem i have with learning new technologies is finding the right starting point.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Diamond</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3945</link>
		<dc:creator>Matt Diamond</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3945</guid>
		<description>Suggest your backup plan be to forego the 3ds Max licenses and the Pro versions of Unity at first, and bootstrap yourself up to the Pro versions by first earning money with the Indie licenses. It&#039;s quite inexpensive to get started that way.</description>
		<content:encoded><![CDATA[<p>Suggest your backup plan be to forego the 3ds Max licenses and the Pro versions of Unity at first, and bootstrap yourself up to the Pro versions by first earning money with the Indie licenses. It&#8217;s quite inexpensive to get started that way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paolo</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3944</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3944</guid>
		<description>Hey Ryan,

I&#039;m assuming you already own a Mac?  Because you can&#039;t develop for the iPhone without a Mac, even with Unity!</description>
		<content:encoded><![CDATA[<p>Hey Ryan,</p>
<p>I&#8217;m assuming you already own a Mac?  Because you can&#8217;t develop for the iPhone without a Mac, even with Unity!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3943</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3943</guid>
		<description>Thanks, Merve!

Thanks, Jean-Guy ... i know you&#039;ve been a big proponent of the software, and it&#039;s great to think that the grass is actually greener beyond the nonsense Flash makes developers endure.  You&#039;re correct that we don&#039;t need 3D software immediately - Kahoots is entirely 2D.  (You can build a 2D game in Unity, i understand, by mapping images to flat 3D planes.)

We&#039;d like to have the 3D software to better learn the application.  i suspect there will be a lot of demand for 3D in the browser (be it through Unity or HTML 5 [did i get that right?] or whatever), so it could be a very good investment for us.

As far as combining licenses goes, you&#039;re right - i&#039;ll have to check with the Unity team.  i&#039;ll post the answer here once i find out.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Merve!</p>
<p>Thanks, Jean-Guy &#8230; i know you&#8217;ve been a big proponent of the software, and it&#8217;s great to think that the grass is actually greener beyond the nonsense Flash makes developers endure.  You&#8217;re correct that we don&#8217;t need 3D software immediately &#8211; Kahoots is entirely 2D.  (You can build a 2D game in Unity, i understand, by mapping images to flat 3D planes.)</p>
<p>We&#8217;d like to have the 3D software to better learn the application.  i suspect there will be a lot of demand for 3D in the browser (be it through Unity or HTML 5 [did i get that right?] or whatever), so it could be a very good investment for us.</p>
<p>As far as combining licenses goes, you&#8217;re right &#8211; i&#8217;ll have to check with the Unity team.  i&#8217;ll post the answer here once i find out.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Hart</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3942</link>
		<dc:creator>Richard Hart</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3942</guid>
		<description>Hi Ryan,

Great to see another Unity studio coming online.

Just a few things you and your readers may find of interest. I believe you Unity licenses allow you to legally install on 2 computers and that this applies for your iPhone license too. You can confirm this with Tom Higgins the Unity product evangelist. Tom is all round super nice guy and always willing to help out and point people in the right direction.

The Pro version of Unity and Unity iPhone is not necessary for a lot of developers getting started, so I&#039;d recommend sticking with Indie until you land a contract or have the extra cash kicking around.

At Ethical Entertainment, we are all to aware of the cost of many of the 3D packages. Although we have been using Maya, we currently migrating towards a combination of Modo and Blender. These packages are much less expensive and in the case of Blender, free. You&#039;d be surprised how much Blender has evolved over the last 2 years! We&#039;re using Mode for a lot of our modeling and Luxology just released a new version which we have found to be really worthwhile.

Best wishes on your quest. Welcome to Unity.</description>
		<content:encoded><![CDATA[<p>Hi Ryan,</p>
<p>Great to see another Unity studio coming online.</p>
<p>Just a few things you and your readers may find of interest. I believe you Unity licenses allow you to legally install on 2 computers and that this applies for your iPhone license too. You can confirm this with Tom Higgins the Unity product evangelist. Tom is all round super nice guy and always willing to help out and point people in the right direction.</p>
<p>The Pro version of Unity and Unity iPhone is not necessary for a lot of developers getting started, so I&#8217;d recommend sticking with Indie until you land a contract or have the extra cash kicking around.</p>
<p>At Ethical Entertainment, we are all to aware of the cost of many of the 3D packages. Although we have been using Maya, we currently migrating towards a combination of Modo and Blender. These packages are much less expensive and in the case of Blender, free. You&#8217;d be surprised how much Blender has evolved over the last 2 years! We&#8217;re using Mode for a lot of our modeling and Luxology just released a new version which we have found to be really worthwhile.</p>
<p>Best wishes on your quest. Welcome to Unity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jean-Guy Niquet</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3941</link>
		<dc:creator>Jean-Guy Niquet</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3941</guid>
		<description>I&#039;d encourage everyone to vote for Ryan on this. Unity is a great tool, we have been using it for about 6 months now and are doing some great stuff with it. Ryan, I would double check though, you might not be able to combine an indie licence with a pro licence. Unless you are modelling Kahoots entirely in 3D which I believe is not the case you actually don&#039;t need 3DSMax yet. Give me a shout at work if you have any questions. Good Luck and everyone vote for Ryan so we can see Kahoots on the iPhone!</description>
		<content:encoded><![CDATA[<p>I&#8217;d encourage everyone to vote for Ryan on this. Unity is a great tool, we have been using it for about 6 months now and are doing some great stuff with it. Ryan, I would double check though, you might not be able to combine an indie licence with a pro licence. Unless you are modelling Kahoots entirely in 3D which I believe is not the case you actually don&#8217;t need 3DSMax yet. Give me a shout at work if you have any questions. Good Luck and everyone vote for Ryan so we can see Kahoots on the iPhone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Merve</title>
		<link>http://www.untoldentertainment.com/blog/2009/09/10/unity-3d-iphone-and-a-small-favour/comment-page-1/#comment-3939</link>
		<dc:creator>Merve</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1691#comment-3939</guid>
		<description>You&#039;re up 1:0. I love how so many of the submissions were &quot;It&#039;s like (INSERT GAME HERE)... BUT WAY BETTER!!!!1!!&quot;</description>
		<content:encoded><![CDATA[<p>You&#8217;re up 1:0. I love how so many of the submissions were &#8220;It&#8217;s like (INSERT GAME HERE)&#8230; BUT WAY BETTER!!!!1!!&#8221;</p>
]]></content:encoded>
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