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Should You Sell Your Source Code?

Should You Sell Your Source Code?

The Not-So-Golden Archbob A thread erupted on the FlashGameLicense community boards surrounding this post by free-to-play Flash game portal owner Yinan Chen, AKA “Archbob”, who runs FlashGameNinjaClan (which we “featured” in our recent post Why Don’t You Host Your Own Flash Game Portal?): Mochi Leaderboards and Mochi Coins Understandably, members of the developer community took [...] Keep Reading

 
 
Flash Game Industry: The "Clone" Wars

Flash Game Industry: The “Clone” Wars

There’s a wave of excitement in the Flash game dev community, as a small band of respectable developers speak out against the villains in their industry, and slowly begin to turn the tide against negative public opinion surrounding Flash game development. This week saw the removal of a post on monetizing Flash games by Russian [...] Keep Reading

 
 
Flash AS3: The Only Math You'll Ever Need

Flash AS3: The Only Math You’ll Ever Need

i write this post at the risk of being laughed out of the industry by eggheads … but one of our goals is to help Flash game developers produce the very best content possible. So if this post helps you, we’re happy to be of service. So let the eggheads laugh. Go ahead and laugh, [...] Keep Reading

 
 
12 Types of Puzzles in Graphic Adventure Games

12 Types of Puzzles in Graphic Adventure Games

One of our clients has contracted us to build a Graphic Adventure game, and we’re jazzed. This is my absolute favourite video game genre, one that died in the mid-90′s as jocks started playing games, and the focus turned from story, humour and character design to action, violence and tits. Action, violence and tits are [...] Keep Reading

 
 
Tutorial: Understanding Classes in AS3 Part 1

Tutorial: Understanding Classes in AS3 Part 1

A reader named Ryan (no relation) recently requested that we create a post to help him and other beginners understand Classes. So this is an ultra-gentle primer on Classes – what they are, when to use them, and how to write them. If you’re stuck in an Actionscript 2 rut, or you’re new to Actionscript [...] Keep Reading

 
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