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	<title>Comments on: Flash AS3: The Only Math You&#8217;ll Ever Need</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/</link>
	<description>We Make Flash Games</description>
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		<item>
		<title>By: [Hilfe] Minimap - Flashforum</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-4842</link>
		<dc:creator>[Hilfe] Minimap - Flashforum</dc:creator>
		<pubDate>Tue, 22 Dec 2009 15:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-4842</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-4306</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sun, 04 Oct 2009 23:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-4306</guid>
		<description>Mette - Discalculia! That&#039;s it.  Thanks for putting a name to my particular brand of retardation.</description>
		<content:encoded><![CDATA[<p>Mette &#8211; Discalculia! That&#8217;s it.  Thanks for putting a name to my particular brand of retardation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mette</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-4305</link>
		<dc:creator>Mette</dc:creator>
		<pubDate>Sun, 04 Oct 2009 23:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-4305</guid>
		<description>you should google dyscalculia</description>
		<content:encoded><![CDATA[<p>you should google dyscalculia</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-4033</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 16 Sep 2009 12:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-4033</guid>
		<description>Thanks, Gabriel.  We aim to please.</description>
		<content:encoded><![CDATA[<p>Thanks, Gabriel.  We aim to please.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-4032</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Wed, 16 Sep 2009 09:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-4032</guid>
		<description>This is one of the best and funny flash math tutorials I&#039;ve ever read so far..
nice tutorial!..</description>
		<content:encoded><![CDATA[<p>This is one of the best and funny flash math tutorials I&#8217;ve ever read so far..<br />
nice tutorial!..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-3765</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-3765</guid>
		<description>Rasmus - thanks!  That&#039;s a good suggestion.  i&#039;ll make that change.</description>
		<content:encoded><![CDATA[<p>Rasmus &#8211; thanks!  That&#8217;s a good suggestion.  i&#8217;ll make that change.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-3762</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 16:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-3762</guid>
		<description>Thanks, Lucas! Glad you enjoyed it.  For you, the problem may be laziness.  For me, it&#039;s white-knuckled fear.</description>
		<content:encoded><![CDATA[<p>Thanks, Lucas! Glad you enjoyed it.  For you, the problem may be laziness.  For me, it&#8217;s white-knuckled fear.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucas Araujo</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-3761</link>
		<dc:creator>Lucas Araujo</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-3761</guid>
		<description>Very nice article. Sometimes it isn&#039;t that hard to do basic maths, maybe we are just lazy :)</description>
		<content:encoded><![CDATA[<p>Very nice article. Sometimes it isn&#8217;t that hard to do basic maths, maybe we are just lazy :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rasmus Wriedt Larsen</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/27/flash-as3-the-only-math-youll-ever-need/comment-page-1/#comment-3760</link>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1576#comment-3760</guid>
		<description>Hi there Ryan. Too bad about your fear for numbers, they are really not that bad. I&#039;m actually kinda surprised that I read through the whole thing as I&#039;m awsome at math :D anyway, I found an equation that might be misunderstood, thought you might wanted to change it from this:
dot.x == character.x/background.width*miniMap.width;
to this:
dot.x == (character.x/background.width)*miniMap.width;
Just to make everything clear.</description>
		<content:encoded><![CDATA[<p>Hi there Ryan. Too bad about your fear for numbers, they are really not that bad. I&#8217;m actually kinda surprised that I read through the whole thing as I&#8217;m awsome at math :D anyway, I found an equation that might be misunderstood, thought you might wanted to change it from this:<br />
dot.x == character.x/background.width*miniMap.width;<br />
to this:<br />
dot.x == (character.x/background.width)*miniMap.width;<br />
Just to make everything clear.</p>
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