<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: 12 Types of Puzzles in Graphic Adventure Games</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Leisure Suit Larry Goes Looking For Love (In Several Wrong Places) &#124; Game Glist</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-8553</link>
		<dc:creator>Leisure Suit Larry Goes Looking For Love (In Several Wrong Places) &#124; Game Glist</dc:creator>
		<pubDate>Fri, 15 Jul 2011 08:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-8553</guid>
		<description>[...] Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) untoldentertainment.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) untoldentertainment.com [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indiana Jones And The Last Crusade: The Graphic Adventure &#124; Game Glist</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-8543</link>
		<dc:creator>Indiana Jones And The Last Crusade: The Graphic Adventure &#124; Game Glist</dc:creator>
		<pubDate>Wed, 13 Jul 2011 10:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-8543</guid>
		<description>[...] Indiana Jones and the Last Crusade: The Graphic Adventure untoldentertainment.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Indiana Jones and the Last Crusade: The Graphic Adventure untoldentertainment.com [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; How the Graphic Adventure Video Game Genre Can Save Your Kids&#8217; TV-to-Game 360 Transmedia Strategy</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-8486</link>
		<dc:creator>untoldentertainment.com &#187; How the Graphic Adventure Video Game Genre Can Save Your Kids&#8217; TV-to-Game 360 Transmedia Strategy</dc:creator>
		<pubDate>Wed, 29 Jun 2011 04:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-8486</guid>
		<description>[...] &#8230; these are choke points in the game which can be overcome through various means (read: The 12 Types of Puzzles in Graphic Adventure Games)Dialogue. Characters &#8220;speak&#8221; either through on-screen subtitles, or voice-over, or [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8230; these are choke points in the game which can be overcome through various means (read: The 12 Types of Puzzles in Graphic Adventure Games)Dialogue. Characters &#8220;speak&#8221; either through on-screen subtitles, or voice-over, or [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Good (for Flash)</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3980</link>
		<dc:creator>untoldentertainment.com &#187; Good (for Flash)</dc:creator>
		<pubDate>Sat, 12 Sep 2009 15:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3980</guid>
		<description>[...] times, i fell victim to Morningstar&#8217;s lacklustre item logic. As we detailed in our article 12 Types of Puzzles in Graphic Adventure Games, combining two items to make a third, or combining two items to dismantle something into multiple [...]</description>
		<content:encoded><![CDATA[<p>[...] times, i fell victim to Morningstar&#8217;s lacklustre item logic. As we detailed in our article 12 Types of Puzzles in Graphic Adventure Games, combining two items to make a third, or combining two items to dismantle something into multiple [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3812</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 31 Aug 2009 23:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3812</guid>
		<description>Dorian - major grr on DDR!  Have you tried hitting GameFAQS.com to find an unlock cheat code to get at that content?</description>
		<content:encoded><![CDATA[<p>Dorian &#8211; major grr on DDR!  Have you tried hitting GameFAQS.com to find an unlock cheat code to get at that content?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dorian</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3808</link>
		<dc:creator>Dorian</dc:creator>
		<pubDate>Mon, 31 Aug 2009 16:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3808</guid>
		<description>“If you can’t get to the end of the game you purchased, take it back to the store and demand a refund. You paid for all the content on the disc – you should get to experience it.”

This comment summons forth my rage about the stupidity of the song-unlocking system in the copy of Dance Dance Revolution I bought for my Xbox 360. Every once in a while the game interrupts your playlist by throwing a new song at you. They set the difficulty high and speed up the arrows. If you can complete the entire song then you unlock it. Oh, wait - and you&#039;re only allowed 4 mistakes or you fail the song. Oh, yes, and a mistake is anything other than &quot;Perfect&quot; (meaning &quot;Great&quot;, &quot;Good&quot;, &quot;Almost&quot; and &quot;Boo&quot; all count as mistakes). Of the 60 songs in the game 25 of them are locked. I have yet to manage to unlock a single one. And all the hot songs they name-drop on the back of the box? Locked. I&#039;d like my money back now plz.</description>
		<content:encoded><![CDATA[<p>“If you can’t get to the end of the game you purchased, take it back to the store and demand a refund. You paid for all the content on the disc – you should get to experience it.”</p>
<p>This comment summons forth my rage about the stupidity of the song-unlocking system in the copy of Dance Dance Revolution I bought for my Xbox 360. Every once in a while the game interrupts your playlist by throwing a new song at you. They set the difficulty high and speed up the arrows. If you can complete the entire song then you unlock it. Oh, wait &#8211; and you&#8217;re only allowed 4 mistakes or you fail the song. Oh, yes, and a mistake is anything other than &#8220;Perfect&#8221; (meaning &#8220;Great&#8221;, &#8220;Good&#8221;, &#8220;Almost&#8221; and &#8220;Boo&#8221; all count as mistakes). Of the 60 songs in the game 25 of them are locked. I have yet to manage to unlock a single one. And all the hot songs they name-drop on the back of the box? Locked. I&#8217;d like my money back now plz.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3773</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 28 Aug 2009 15:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3773</guid>
		<description>Hey Zeebarf ... i guess i just have to check this Below the Root game out.  And i&#039;ll try your game ... peeking at it squeamishly from behind slattted fingers.</description>
		<content:encoded><![CDATA[<p>Hey Zeebarf &#8230; i guess i just have to check this Below the Root game out.  And i&#8217;ll try your game &#8230; peeking at it squeamishly from behind slattted fingers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zeebarf</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3771</link>
		<dc:creator>Zeebarf</dc:creator>
		<pubDate>Fri, 28 Aug 2009 13:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3771</guid>
		<description>Thanks for the shout out! Ryan you&#039;ll be happy to know I&#039;m actually working on a full length adventure that has neither gore nor death scenes. In the meantime you can play my new game, Another Small Favor, you get to liquefy bunnies and birds with a big gun! :)

Below the root was one of my first loves on the commodore 64. Something about jumping off tree limbs with a winged shirt always made me happy.</description>
		<content:encoded><![CDATA[<p>Thanks for the shout out! Ryan you&#8217;ll be happy to know I&#8217;m actually working on a full length adventure that has neither gore nor death scenes. In the meantime you can play my new game, Another Small Favor, you get to liquefy bunnies and birds with a big gun! :)</p>
<p>Below the root was one of my first loves on the commodore 64. Something about jumping off tree limbs with a winged shirt always made me happy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Segal</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3767</link>
		<dc:creator>Rob Segal</dc:creator>
		<pubDate>Thu, 27 Aug 2009 19:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3767</guid>
		<description>I totally agree with you Below the Root had its problems.  The only reason I would go back to it now is to relive some childhood memories.

The Quest for Glory series were a fantastic bunch of games although 1 - 3 were my favorite.  Even if you did watch your friend play them you likely didn&#039;t see absolutely everything.  If you get stuck on any puzzles hit me up for some tips.  I would be glad to help you out.</description>
		<content:encoded><![CDATA[<p>I totally agree with you Below the Root had its problems.  The only reason I would go back to it now is to relive some childhood memories.</p>
<p>The Quest for Glory series were a fantastic bunch of games although 1 &#8211; 3 were my favorite.  Even if you did watch your friend play them you likely didn&#8217;t see absolutely everything.  If you get stuck on any puzzles hit me up for some tips.  I would be glad to help you out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3758</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 05:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3758</guid>
		<description>Merve - i remember not being able to buy &lt;b&gt;Toonstruck&lt;/b&gt; because at $70, it was a full $10 more expensive than most games here in Canada.  That, and it was released at the tail end of my Amiga 500 ownership, after i had sunk scads of paper route money into the thing (incl $1000 for a ~10MB hard drive)

i agree that modern Graphic Adventure games need a hint system.  i was struck with one comment i heard at GDC a few years ago, where someone said &quot;If you can&#039;t get to the end of the game you purchased, take it back to the store and demand a refund.  You paid for all the content on the disc - you should get to experience it.&quot;

Zeebar, i was happy to discover, is a Hamilton Canada native.  He may drop by here from time to time.  i&#039;m not a big fan of the gore in his games, or the frustrating Sierra-style death sequences, but he&#039;s definitely got a better thing going than those throngs of Escape the Room designers.</description>
		<content:encoded><![CDATA[<p>Merve &#8211; i remember not being able to buy <b>Toonstruck</b> because at $70, it was a full $10 more expensive than most games here in Canada.  That, and it was released at the tail end of my Amiga 500 ownership, after i had sunk scads of paper route money into the thing (incl $1000 for a ~10MB hard drive)</p>
<p>i agree that modern Graphic Adventure games need a hint system.  i was struck with one comment i heard at GDC a few years ago, where someone said &#8220;If you can&#8217;t get to the end of the game you purchased, take it back to the store and demand a refund.  You paid for all the content on the disc &#8211; you should get to experience it.&#8221;</p>
<p>Zeebar, i was happy to discover, is a Hamilton Canada native.  He may drop by here from time to time.  i&#8217;m not a big fan of the gore in his games, or the frustrating Sierra-style death sequences, but he&#8217;s definitely got a better thing going than those throngs of Escape the Room designers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3756</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 05:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3756</guid>
		<description>Rob - see, my problem with &lt;b&gt;Below the Root&lt;/b&gt; was that the kids who introduced me to it told me it was &lt;em&gt;amazing&lt;/em&gt;, but they had all read the book.  i had a really difficult time trying to understand what the white pixellated blobs on the screen were supposed to be.  (Is that an umbrella, or a motorcycle?)  There was a game based on &lt;b&gt;Alice in Wonderland&lt;/b&gt; that may have been by the same developer (Wydnham Classics?), because the graphics were equally challenging.

Home of the Underdogs is an excellent site, and i&#039;m a regular visitor.  i just started playing the &lt;b&gt;Quest for Glory&lt;/b&gt; series for the first time.  A lot of the secrets are spoiled because i watched a friend play the game, but i&#039;m still having fun.  Abandonia.com is another good abandonware site.</description>
		<content:encoded><![CDATA[<p>Rob &#8211; see, my problem with <b>Below the Root</b> was that the kids who introduced me to it told me it was <em>amazing</em>, but they had all read the book.  i had a really difficult time trying to understand what the white pixellated blobs on the screen were supposed to be.  (Is that an umbrella, or a motorcycle?)  There was a game based on <b>Alice in Wonderland</b> that may have been by the same developer (Wydnham Classics?), because the graphics were equally challenging.</p>
<p>Home of the Underdogs is an excellent site, and i&#8217;m a regular visitor.  i just started playing the <b>Quest for Glory</b> series for the first time.  A lot of the secrets are spoiled because i watched a friend play the game, but i&#8217;m still having fun.  Abandonia.com is another good abandonware site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Merve</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3755</link>
		<dc:creator>Merve</dc:creator>
		<pubDate>Thu, 27 Aug 2009 03:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3755</guid>
		<description>Graphic adventures are great, a notable one from my childhood was &quot;Toonstruck&quot;. I whipped it out a couple of months ago and realized how cheesy it is.

The one let down of Graphic Adventure Games is just how hopelessly lost you can get. Generally if you don&#039;t put the solution together in your head once you see all the clues it is going to take a LOT of time to figure it out. It&#039;s not like other genres where there are clear objectives, I generally prefer Graphic Adventure Games if there is a hint system involved (a sidekick which will give you clues, or a radio etc)

Another good one was the discworld game (however the characters are never how you picture them), and in terms of flash Zeebarf (I think) has released a series called &quot;The several journeys of Reemus&quot; and a one of called &quot;A small favour&quot;, all excellent games. The best flash adventure I played recently was called &quot;Morningstar&quot;, I got stuck a few times in that one.</description>
		<content:encoded><![CDATA[<p>Graphic adventures are great, a notable one from my childhood was &#8220;Toonstruck&#8221;. I whipped it out a couple of months ago and realized how cheesy it is.</p>
<p>The one let down of Graphic Adventure Games is just how hopelessly lost you can get. Generally if you don&#8217;t put the solution together in your head once you see all the clues it is going to take a LOT of time to figure it out. It&#8217;s not like other genres where there are clear objectives, I generally prefer Graphic Adventure Games if there is a hint system involved (a sidekick which will give you clues, or a radio etc)</p>
<p>Another good one was the discworld game (however the characters are never how you picture them), and in terms of flash Zeebarf (I think) has released a series called &#8220;The several journeys of Reemus&#8221; and a one of called &#8220;A small favour&#8221;, all excellent games. The best flash adventure I played recently was called &#8220;Morningstar&#8221;, I got stuck a few times in that one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Segal</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3752</link>
		<dc:creator>Rob Segal</dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3752</guid>
		<description>Ah yes the adventure game genre.  It truly is a shame it has fallen by the wayside in recent years.  Your points about the frustrations of playing the classics are certainly well known to me.  I spent countless hours trying to figure out fiendish and very often insanely difficult puzzles in Sierra games.  At the time it was still alot of fun even with all the frustrations.  You probably already known it but you can download and play many of those old school classics over at Home of the Underdogs (http://www.homeoftheunderdogs.net/).

If you can stand the insane difficulty of it I recommend Below The Root (http://www.homeoftheunderdogs.net/game.php?id=113) which I remember initially playing on the Apple IIe as a classic example of many the issues you&#039;ve mentioned in this article Ryan.  Even with all the problems Below The Root has I still get excited about the prospect of playing it.  The nostalgic value far exceeds and difficulties I might have playing.  For a little while anyway.</description>
		<content:encoded><![CDATA[<p>Ah yes the adventure game genre.  It truly is a shame it has fallen by the wayside in recent years.  Your points about the frustrations of playing the classics are certainly well known to me.  I spent countless hours trying to figure out fiendish and very often insanely difficult puzzles in Sierra games.  At the time it was still alot of fun even with all the frustrations.  You probably already known it but you can download and play many of those old school classics over at Home of the Underdogs (<a href="http://www.homeoftheunderdogs.net/" rel="nofollow">http://www.homeoftheunderdogs.net/</a>).</p>
<p>If you can stand the insane difficulty of it I recommend Below The Root (<a href="http://www.homeoftheunderdogs.net/game.php?id=113" rel="nofollow">http://www.homeoftheunderdogs.net/game.php?id=113</a>) which I remember initially playing on the Apple IIe as a classic example of many the issues you&#8217;ve mentioned in this article Ryan.  Even with all the problems Below The Root has I still get excited about the prospect of playing it.  The nostalgic value far exceeds and difficulties I might have playing.  For a little while anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3749</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 26 Aug 2009 15:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3749</guid>
		<description>Colm - yeah, the Zombie Cow guys do good work.  i&#039;ve heard a lot of great buzz comparing &lt;b&gt;Time Gentlemen, Please&lt;/b&gt; to the recent &lt;b&gt;The Secret of Monkey Island&lt;/b&gt; remake, saying that the Monkey Island humour can&#039;t hold a candle to Zombie Cow&#039;s stuff.  (Oh no you di&#039;in&#039;t!)

i have to agree, though.  i didn&#039;t find Monkey Island all that funny when i played it, back when it was first released.  It had its moments. (But the sequel had me laughing so hard, i made milk shoot out of someone &lt;em&gt;else&#039;s&lt;/em&gt; nose)

Unfortunately, and i&#039;m ashamed to admit it, i&#039;m still stuck in the apartment in &lt;b&gt;Ben There, Dan That&lt;/b&gt;.</description>
		<content:encoded><![CDATA[<p>Colm &#8211; yeah, the Zombie Cow guys do good work.  i&#8217;ve heard a lot of great buzz comparing <b>Time Gentlemen, Please</b> to the recent <b>The Secret of Monkey Island</b> remake, saying that the Monkey Island humour can&#8217;t hold a candle to Zombie Cow&#8217;s stuff.  (Oh no you di&#8217;in&#8217;t!)</p>
<p>i have to agree, though.  i didn&#8217;t find Monkey Island all that funny when i played it, back when it was first released.  It had its moments. (But the sequel had me laughing so hard, i made milk shoot out of someone <em>else&#8217;s</em> nose)</p>
<p>Unfortunately, and i&#8217;m ashamed to admit it, i&#8217;m still stuck in the apartment in <b>Ben There, Dan That</b>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colm Larkin</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/26/12-types-of-puzzles-in-graphic-adventure-games/comment-page-1/#comment-3748</link>
		<dc:creator>Colm Larkin</dc:creator>
		<pubDate>Wed, 26 Aug 2009 15:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1529#comment-3748</guid>
		<description>That&#039;s ... well that&#039;s pretty comprehensive! Aren&#039;t there a load of &#039;adventure game engines&#039; built already just waiting to be licensed?

And yes, the world could surely do with more great adventure games. Check out these guys who recently made a couple excellent ones:
http://www.zombie-cow.com/

Highly recommended.</description>
		<content:encoded><![CDATA[<p>That&#8217;s &#8230; well that&#8217;s pretty comprehensive! Aren&#8217;t there a load of &#8216;adventure game engines&#8217; built already just waiting to be licensed?</p>
<p>And yes, the world could surely do with more great adventure games. Check out these guys who recently made a couple excellent ones:<br />
<a href="http://www.zombie-cow.com/" rel="nofollow">http://www.zombie-cow.com/</a></p>
<p>Highly recommended.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

