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	<title>Comments on: Tutorial: Understanding Classes in AS3 Part 1</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 12 Mar 2010 17:17:49 +0000</lastBuildDate>
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		<title>By: Sharedtut</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5021</link>
		<dc:creator>Sharedtut</dc:creator>
		<pubDate>Wed, 03 Feb 2010 03:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5021</guid>
		<description>Great tutorial, thank you.</description>
		<content:encoded><![CDATA[<p>Great tutorial, thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Getting started with Flash AS3 from a PHP developer&#8217;s perspective &#171; Dave Gardner &#8211; PHP Developer</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4987</link>
		<dc:creator>Getting started with Flash AS3 from a PHP developer&#8217;s perspective &#171; Dave Gardner &#8211; PHP Developer</dc:creator>
		<pubDate>Wed, 27 Jan 2010 21:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4987</guid>
		<description>[...] Ryan explains in this tutorial, Flash beginners tend to put Actionscript code everywhere. On different frames of the timeline, [...]</description>
		<content:encoded><![CDATA[<p>[...] Ryan explains in this tutorial, Flash beginners tend to put Actionscript code everywhere. On different frames of the timeline, [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4976</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Sat, 23 Jan 2010 06:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4976</guid>
		<description>it feels nice referring people to your visually pleasing and easy to understand tutorial :)</description>
		<content:encoded><![CDATA[<p>it feels nice referring people to your visually pleasing and easy to understand tutorial :)</p>
]]></content:encoded>
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	<item>
		<title>By: BJPcommunication.com&#187; Archives &#187; Tutorial sur les classes AS3 et la POO</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4965</link>
		<dc:creator>BJPcommunication.com&#187; Archives &#187; Tutorial sur les classes AS3 et la POO</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4965</guid>
		<description>[...] http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/" rel="nofollow">http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/</a> [...]</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4963</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4963</guid>
		<description>Thanks, Dave.

i think you can probably solve your problem with an import statement.

You&#039;re probably already using one for movieclip in your Main class:

import flash.display.MovieClip;

So if you have a sprite called MySprite in another package, and you want to refer to if from Main (or wherever) in another class, AND MySprite is part of the com.assets.stuffIMade package, use an import statement in Main:

import com.assets.stuffIMade.MySprite;

In FlashDevelop, MySprite should light up after a few seconds, and you should get code hinting for your MySprite class.  All feexed!

Please let me know if that solves your problem.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Dave.</p>
<p>i think you can probably solve your problem with an import statement.</p>
<p>You&#8217;re probably already using one for movieclip in your Main class:</p>
<p>import flash.display.MovieClip;</p>
<p>So if you have a sprite called MySprite in another package, and you want to refer to if from Main (or wherever) in another class, AND MySprite is part of the com.assets.stuffIMade package, use an import statement in Main:</p>
<p>import com.assets.stuffIMade.MySprite;</p>
<p>In FlashDevelop, MySprite should light up after a few seconds, and you should get code hinting for your MySprite class.  All feexed!</p>
<p>Please let me know if that solves your problem.</p>
<p>- Ryan</p>
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