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	<title>Comments on: Tutorial: Understanding Classes in AS3 Part 1</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
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		<title>By: mehrer MovieClips - mehrere EventListener ? - Flashforum</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9370</link>
		<dc:creator>mehrer MovieClips - mehrere EventListener ? - Flashforum</dc:creator>
		<pubDate>Thu, 22 Dec 2011 22:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9370</guid>
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		<title>By: Zugriff auf Actionscript aus der Fla Datei von Klasse aus - Flashforum</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9195</link>
		<dc:creator>Zugriff auf Actionscript aus der Fla Datei von Klasse aus - Flashforum</dc:creator>
		<pubDate>Wed, 30 Nov 2011 23:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9195</guid>
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		<title>By: Luis</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9156</link>
		<dc:creator>Luis</dc:creator>
		<pubDate>Fri, 25 Nov 2011 02:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9156</guid>
		<description>Amazing! By far this is the best tutorial...

Congrats.</description>
		<content:encoded><![CDATA[<p>Amazing! By far this is the best tutorial&#8230;</p>
<p>Congrats.</p>
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	</item>
	<item>
		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9122</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Wed, 16 Nov 2011 11:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9122</guid>
		<description>Thanks so much!</description>
		<content:encoded><![CDATA[<p>Thanks so much!</p>
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	<item>
		<title>By: PSmitty</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9121</link>
		<dc:creator>PSmitty</dc:creator>
		<pubDate>Wed, 16 Nov 2011 11:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9121</guid>
		<description>Sweet will do... I would also like to thank you for taking the painfully dry programming tuts and making them a lot more tolerable to read. Loss of consciousness has been my biggest enemy so far in learning my first language and this site definitely helped. You rock.</description>
		<content:encoded><![CDATA[<p>Sweet will do&#8230; I would also like to thank you for taking the painfully dry programming tuts and making them a lot more tolerable to read. Loss of consciousness has been my biggest enemy so far in learning my first language and this site definitely helped. You rock.</p>
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	<item>
		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9120</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Wed, 16 Nov 2011 04:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9120</guid>
		<description>Try hitting me up on Twitter - @untoldent - and use Pastebin.com to dump your code.</description>
		<content:encoded><![CDATA[<p>Try hitting me up on Twitter &#8211; @untoldent &#8211; and use Pastebin.com to dump your code.</p>
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	<item>
		<title>By: PSmitty</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-9119</link>
		<dc:creator>PSmitty</dc:creator>
		<pubDate>Wed, 16 Nov 2011 00:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-9119</guid>
		<description>Is there a place on this site to post code for help? I am new to AS3 (and programming in general) and am having a horrible time trying to get this portion to work and could use a hand.</description>
		<content:encoded><![CDATA[<p>Is there a place on this site to post code for help? I am new to AS3 (and programming in general) and am having a horrible time trying to get this portion to work and could use a hand.</p>
]]></content:encoded>
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	<item>
		<title>By: Ebene in Ebene? - Flashforum</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-8655</link>
		<dc:creator>Ebene in Ebene? - Flashforum</dc:creator>
		<pubDate>Mon, 08 Aug 2011 20:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-8655</guid>
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		<title>By: Anonymous</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-8582</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 29 Jul 2011 08:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-8582</guid>
		<description>[...]  [...]</description>
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		<title>By: AS 3.0 lernen sinnvoll? - Flashforum</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-8574</link>
		<dc:creator>AS 3.0 lernen sinnvoll? - Flashforum</dc:creator>
		<pubDate>Mon, 25 Jul 2011 19:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-8574</guid>
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		<title>By: Deandra</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-8025</link>
		<dc:creator>Deandra</dc:creator>
		<pubDate>Wed, 11 May 2011 01:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-8025</guid>
		<description>And I touhhgt I was the sensible one. Thanks for setting me straight.</description>
		<content:encoded><![CDATA[<p>And I touhhgt I was the sensible one. Thanks for setting me straight.</p>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-7815</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Fri, 01 Apr 2011 18:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-7815</guid>
		<description>Thanks so much for your encouragment, Jan!</description>
		<content:encoded><![CDATA[<p>Thanks so much for your encouragment, Jan!</p>
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		<title>By: Jan Kaderabek</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-7813</link>
		<dc:creator>Jan Kaderabek</dc:creator>
		<pubDate>Fri, 01 Apr 2011 16:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-7813</guid>
		<description>THANKS FOR THIS! Your tutorial is the best I have found and I recommend it to everyone who need to learn the AS3 basics (OOP) because I also learn it from this site :-)
There are soooo many unnecessary details in those &quot;professional&quot; tutorials and AS3 books ... totally frustrating for the beginners! This popular-way explanation of the most important areas beats all of them.
Thanks!!!</description>
		<content:encoded><![CDATA[<p>THANKS FOR THIS! Your tutorial is the best I have found and I recommend it to everyone who need to learn the AS3 basics (OOP) because I also learn it from this site :-)<br />
There are soooo many unnecessary details in those &#8220;professional&#8221; tutorials and AS3 books &#8230; totally frustrating for the beginners! This popular-way explanation of the most important areas beats all of them.<br />
Thanks!!!</p>
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		<title>By: FlashPunk, DAME and LUA (Part 2) &#124; Producerism</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-7346</link>
		<dc:creator>FlashPunk, DAME and LUA (Part 2) &#124; Producerism</dc:creator>
		<pubDate>Tue, 18 Jan 2011 02:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-7346</guid>
		<description>[...] extending classes in ActionScript 3.  If not, feel free to follow along anyways, but I recommend this tutorial, and this book.  And just for a quick peak at what we will be creating, here is a [...]</description>
		<content:encoded><![CDATA[<p>[...] extending classes in ActionScript 3.  If not, feel free to follow along anyways, but I recommend this tutorial, and this book.  And just for a quick peak at what we will be creating, here is a [...]</p>
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		<title>By: Case 4 &#8211; Basic scripting &#171; Jørgen Drevland</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6872</link>
		<dc:creator>Case 4 &#8211; Basic scripting &#171; Jørgen Drevland</dc:creator>
		<pubDate>Tue, 02 Nov 2010 12:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6872</guid>
		<description>[...] also, a great learning resource for understanding classes in AS3 &#8211; http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/             [...]</description>
		<content:encoded><![CDATA[<p>[...] also, a great learning resource for understanding classes in AS3 &#8211; <a href="http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/" rel="nofollow">http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/</a>             [...]</p>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6746</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Fri, 15 Oct 2010 23:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6746</guid>
		<description>Thanks, Adam.  It&#039;s difficult to write at a low enough level for beginners, because you forget what it was like starting out.  You also worry that you&#039;ll be mocked or jeered at by your colleagues - that they&#039;ll say stuff like &quot;who DOESN&#039;T know that?&quot;  

In fact, i HAVE been mocked and jeered at by my colleagues for my beginner-level Flash articles, and most recently my &lt;a href=&quot;http://www.untoldentertainment.com/blog/unity-3d-game-development-by-example/&quot; rel=&quot;nofollow&quot;&gt;entry-level book on Unity 3D&lt;/a&gt;.  Comments like yours remind me that this stuff &lt;em&gt;is&lt;/em&gt; valuable to beginners, and that my more experienced colleagues can go fly a kite.  So thanks!</description>
		<content:encoded><![CDATA[<p>Thanks, Adam.  It&#8217;s difficult to write at a low enough level for beginners, because you forget what it was like starting out.  You also worry that you&#8217;ll be mocked or jeered at by your colleagues &#8211; that they&#8217;ll say stuff like &#8220;who DOESN&#8217;T know that?&#8221;  </p>
<p>In fact, i HAVE been mocked and jeered at by my colleagues for my beginner-level Flash articles, and most recently my <a href="http://www.untoldentertainment.com/blog/unity-3d-game-development-by-example/" rel="nofollow">entry-level book on Unity 3D</a>.  Comments like yours remind me that this stuff <em>is</em> valuable to beginners, and that my more experienced colleagues can go fly a kite.  So thanks!</p>
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		<title>By: Adam</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6744</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 14 Oct 2010 10:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6744</guid>
		<description>Brilliant. I have been tring to get my head around one particular bit that no one else seems to explicitly explain:
&quot;3.When you save the file, the file MUST have the same name as your Class. If your Class is called Main, save the file as Main.as. If it’s called MyProject, save the file as MyProject.as. If you don’t do this, there will be trouble. &quot;

Just having that explained made so many more peices slot into place. Probably a simple thing to understand, but not getting that bit was really holding me back.

Keep up the excellent work!!!</description>
		<content:encoded><![CDATA[<p>Brilliant. I have been tring to get my head around one particular bit that no one else seems to explicitly explain:<br />
&#8220;3.When you save the file, the file MUST have the same name as your Class. If your Class is called Main, save the file as Main.as. If it’s called MyProject, save the file as MyProject.as. If you don’t do this, there will be trouble. &#8221;</p>
<p>Just having that explained made so many more peices slot into place. Probably a simple thing to understand, but not getting that bit was really holding me back.</p>
<p>Keep up the excellent work!!!</p>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6388</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Thu, 09 Sep 2010 18:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6388</guid>
		<description>You&#039;ve made my day!  And while we&#039;re on the subject of shameless self-promotion, my first book is out this month.  It&#039;s on Unity 3D, and it runs you through how to use the game engine with a very similar approach.  If you send me an email here: info [the at symbol] untoldentertainment [the dot symbol] com.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve made my day!  And while we&#8217;re on the subject of shameless self-promotion, my first book is out this month.  It&#8217;s on Unity 3D, and it runs you through how to use the game engine with a very similar approach.  If you send me an email here: info [the at symbol] untoldentertainment [the dot symbol] com.</p>
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		<title>By: Fixxer</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6383</link>
		<dc:creator>Fixxer</dc:creator>
		<pubDate>Thu, 09 Sep 2010 11:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6383</guid>
		<description>Ryan, I don&#039;t want to sound like a broken record but like those people before me I can only say WOW!! in just four simple tutorials you&#039;ve managed to penetrate my thick skull and implant some understanding of OOP and AS3 in a way that no others could. I found it particularly effective that you empathised with us by picking on the eggheads in a humorous way. In doing so you&#039;ve pinpointed the exact reason our learning has failed thus far - we&#039;ve been trying to learn from dull techno zealots. There is definitely an audience for your style of teaching. Keep up the good work. 

PS: print your domain name on those Class structure diagrams - they WILL get borrowed. Nothing wrong with a bit of promotion. Search images.google.com using &#039;class structure diagram&#039; taddah!! there it is</description>
		<content:encoded><![CDATA[<p>Ryan, I don&#8217;t want to sound like a broken record but like those people before me I can only say WOW!! in just four simple tutorials you&#8217;ve managed to penetrate my thick skull and implant some understanding of OOP and AS3 in a way that no others could. I found it particularly effective that you empathised with us by picking on the eggheads in a humorous way. In doing so you&#8217;ve pinpointed the exact reason our learning has failed thus far &#8211; we&#8217;ve been trying to learn from dull techno zealots. There is definitely an audience for your style of teaching. Keep up the good work. </p>
<p>PS: print your domain name on those Class structure diagrams &#8211; they WILL get borrowed. Nothing wrong with a bit of promotion. Search images.google.com using &#8216;class structure diagram&#8217; taddah!! there it is</p>
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		<title>By: Noob</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6083</link>
		<dc:creator>Noob</dc:creator>
		<pubDate>Sun, 18 Jul 2010 18:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6083</guid>
		<description>I must be an idiot but I still don&#039;t understand. I have FlashDevelop and I have installed Flex. So what should I do? =D</description>
		<content:encoded><![CDATA[<p>I must be an idiot but I still don&#8217;t understand. I have FlashDevelop and I have installed Flex. So what should I do? =D</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6035</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 13 Jul 2010 11:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6035</guid>
		<description>Noob - go to your Library in Flash.  Find the MovieClip that you called &quot;ball&quot;.  Right-click and choose &quot;Properties ...&quot;   Check &quot;Export for Actionscript&quot;.  In the Identifier field, type &quot;Ball&quot; (without the quotes).  This is how you set up a symbol so that you can pull it out of the library with code.</description>
		<content:encoded><![CDATA[<p>Noob &#8211; go to your Library in Flash.  Find the MovieClip that you called &#8220;ball&#8221;.  Right-click and choose &#8220;Properties &#8230;&#8221;   Check &#8220;Export for Actionscript&#8221;.  In the Identifier field, type &#8220;Ball&#8221; (without the quotes).  This is how you set up a symbol so that you can pull it out of the library with code.</p>
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		<title>By: Noob</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-6032</link>
		<dc:creator>Noob</dc:creator>
		<pubDate>Mon, 12 Jul 2010 18:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-6032</guid>
		<description>I am having same problems with Lornias. And I don&#039;t understand what you just asked. What properties where?</description>
		<content:encoded><![CDATA[<p>I am having same problems with Lornias. And I don&#8217;t understand what you just asked. What properties where?</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5808</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 22 May 2010 13:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5808</guid>
		<description>Lornias - do you have a MovieClip in your library?  Is &quot;Export for Actionscript&quot; checked under &quot;Linkage&quot; when you view its properties?  Did you give it the class name &quot;Ball&quot; (without the quotes)?

- Ryan</description>
		<content:encoded><![CDATA[<p>Lornias &#8211; do you have a MovieClip in your library?  Is &#8220;Export for Actionscript&#8221; checked under &#8220;Linkage&#8221; when you view its properties?  Did you give it the class name &#8220;Ball&#8221; (without the quotes)?</p>
<p>- Ryan</p>
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		<title>By: Lornias</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5805</link>
		<dc:creator>Lornias</dc:creator>
		<pubDate>Sat, 22 May 2010 04:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5805</guid>
		<description>This code is not working in FlashDevop.  Just doesn&#039;t seem to like the &quot;ball = new Ball();&quot; line.  The Ball(); is not defined.  Am I missing something?</description>
		<content:encoded><![CDATA[<p>This code is not working in FlashDevop.  Just doesn&#8217;t seem to like the &#8220;ball = new Ball();&#8221; line.  The Ball(); is not defined.  Am I missing something?</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5783</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 19 May 2010 02:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5783</guid>
		<description>[CC] - if you say ball = new MovieClip(), you&#039;re creating an empty MovieClip and storing it in memory.  When you want to refer to it, you use the variable name &quot;ball&quot;.

What you&#039;re doing with ball = new Ball() is you&#039;re referring to a special class called Ball that extends (or can do all the same stuff and more as) MovieClip.  This Ball class is automagically created for you when you add a linkage name to your MovieClip in the Flash library.  

Makes sense?

- Ryan</description>
		<content:encoded><![CDATA[<p>[CC] &#8211; if you say ball = new MovieClip(), you&#8217;re creating an empty MovieClip and storing it in memory.  When you want to refer to it, you use the variable name &#8220;ball&#8221;.</p>
<p>What you&#8217;re doing with ball = new Ball() is you&#8217;re referring to a special class called Ball that extends (or can do all the same stuff and more as) MovieClip.  This Ball class is automagically created for you when you add a linkage name to your MovieClip in the Flash library.  </p>
<p>Makes sense?</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5782</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 19 May 2010 02:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5782</guid>
		<description>Vincent - thanks so much!  Glad the info holds up.  i tend to avoid teaching stuff i don&#039;t really understand, but let&#039;s just pretend i was being pithy ;)</description>
		<content:encoded><![CDATA[<p>Vincent &#8211; thanks so much!  Glad the info holds up.  i tend to avoid teaching stuff i don&#8217;t really understand, but let&#8217;s just pretend i was being pithy ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vincent</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5781</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Wed, 19 May 2010 01:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5781</guid>
		<description>Hey Ryan, back again!  I took a semester of Java (yet again) and looking back on this I must say, you did a swell job!  You detail the important features without getting overly complicated (most people would go crazy with abstract classes and interfaces as soon as they touch upon inheritance).  

I was also surprised how Flash Develop interacts directly with CS4, like when you edit something in CS4, Develop freaks out - which I think is pretty neat how synchronized they are (especially after dealing with the Android OS for a semester of headaches!)</description>
		<content:encoded><![CDATA[<p>Hey Ryan, back again!  I took a semester of Java (yet again) and looking back on this I must say, you did a swell job!  You detail the important features without getting overly complicated (most people would go crazy with abstract classes and interfaces as soon as they touch upon inheritance).  </p>
<p>I was also surprised how Flash Develop interacts directly with CS4, like when you edit something in CS4, Develop freaks out &#8211; which I think is pretty neat how synchronized they are (especially after dealing with the Android OS for a semester of headaches!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [CC]</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5779</link>
		<dc:creator>[CC]</dc:creator>
		<pubDate>Tue, 18 May 2010 09:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5779</guid>
		<description>Shouldn&#039;t 
     ball = new Ball();
be really a 
    ball = new MovieClip();
?</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t<br />
     ball = new Ball();<br />
be really a<br />
    ball = new MovieClip();<br />
?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5639</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 30 Apr 2010 00:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5639</guid>
		<description>Great, Ryan - thanks! i&#039;m glad they were helpful.</description>
		<content:encoded><![CDATA[<p>Great, Ryan &#8211; thanks! i&#8217;m glad they were helpful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5637</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 29 Apr 2010 23:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5637</guid>
		<description>I&#039;m the Ryan (no relation) that requested these tutorials. Just wanted to say THANK YOU these are excellent! much better then others I found at the time. Keep up the great work.

See people ask and you may receive!</description>
		<content:encoded><![CDATA[<p>I&#8217;m the Ryan (no relation) that requested these tutorials. Just wanted to say THANK YOU these are excellent! much better then others I found at the time. Keep up the great work.</p>
<p>See people ask and you may receive!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharedtut</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-5021</link>
		<dc:creator>Sharedtut</dc:creator>
		<pubDate>Wed, 03 Feb 2010 03:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-5021</guid>
		<description>Great tutorial, thank you.</description>
		<content:encoded><![CDATA[<p>Great tutorial, thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Getting started with Flash AS3 from a PHP developer&#8217;s perspective &#171; Dave Gardner &#8211; PHP Developer</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4987</link>
		<dc:creator>Getting started with Flash AS3 from a PHP developer&#8217;s perspective &#171; Dave Gardner &#8211; PHP Developer</dc:creator>
		<pubDate>Wed, 27 Jan 2010 21:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4987</guid>
		<description>[...] Ryan explains in this tutorial, Flash beginners tend to put Actionscript code everywhere. On different frames of the timeline, [...]</description>
		<content:encoded><![CDATA[<p>[...] Ryan explains in this tutorial, Flash beginners tend to put Actionscript code everywhere. On different frames of the timeline, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4976</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Sat, 23 Jan 2010 06:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4976</guid>
		<description>it feels nice referring people to your visually pleasing and easy to understand tutorial :)</description>
		<content:encoded><![CDATA[<p>it feels nice referring people to your visually pleasing and easy to understand tutorial :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BJPcommunication.com&#187; Archives &#187; Tutorial sur les classes AS3 et la POO</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4965</link>
		<dc:creator>BJPcommunication.com&#187; Archives &#187; Tutorial sur les classes AS3 et la POO</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4965</guid>
		<description>[...] http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/" rel="nofollow">http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4963</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4963</guid>
		<description>Thanks, Dave.

i think you can probably solve your problem with an import statement.

You&#039;re probably already using one for movieclip in your Main class:

import flash.display.MovieClip;

So if you have a sprite called MySprite in another package, and you want to refer to if from Main (or wherever) in another class, AND MySprite is part of the com.assets.stuffIMade package, use an import statement in Main:

import com.assets.stuffIMade.MySprite;

In FlashDevelop, MySprite should light up after a few seconds, and you should get code hinting for your MySprite class.  All feexed!

Please let me know if that solves your problem.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Dave.</p>
<p>i think you can probably solve your problem with an import statement.</p>
<p>You&#8217;re probably already using one for movieclip in your Main class:</p>
<p>import flash.display.MovieClip;</p>
<p>So if you have a sprite called MySprite in another package, and you want to refer to if from Main (or wherever) in another class, AND MySprite is part of the com.assets.stuffIMade package, use an import statement in Main:</p>
<p>import com.assets.stuffIMade.MySprite;</p>
<p>In FlashDevelop, MySprite should light up after a few seconds, and you should get code hinting for your MySprite class.  All feexed!</p>
<p>Please let me know if that solves your problem.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dave cantillon</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4962</link>
		<dc:creator>dave cantillon</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4962</guid>
		<description>Ryan, I loved the simplicity of your teaching and am reading Mook&#039;s mammoth now. I&#039;ve read peachpit and even Adobe&#039;s beginner, but I am so confused about one thing about classes. In FlashDevelop, once you create the &quot;Main&quot; class, you can put code in the point of entry and it works, ok. When I create another package and code it, they don&#039;t seem to understand each other. I can&#039;t get the sprite in one .as file to appear and my addChild in the constructor is leading nowhere. I&#039;ve played with it for over an hour and have read the first few chapters of Mook&#039;s book twice! I feel like an idiot (maybe I am). Any comment?</description>
		<content:encoded><![CDATA[<p>Ryan, I loved the simplicity of your teaching and am reading Mook&#8217;s mammoth now. I&#8217;ve read peachpit and even Adobe&#8217;s beginner, but I am so confused about one thing about classes. In FlashDevelop, once you create the &#8220;Main&#8221; class, you can put code in the point of entry and it works, ok. When I create another package and code it, they don&#8217;t seem to understand each other. I can&#8217;t get the sprite in one .as file to appear and my addChild in the constructor is leading nowhere. I&#8217;ve played with it for over an hour and have read the first few chapters of Mook&#8217;s book twice! I feel like an idiot (maybe I am). Any comment?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4926</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4926</guid>
		<description>Thanks, Vincent.  i&#039;m a BIG FAN of FlashDevelop, though i must admit my experience is limited.  i&#039;ve never used Flash Builder or Eclipse.  But i HAVE used Visual Studio C# Express Edition, and FlashDevelop is a lot closer to that experience.

i&#039;m not a power-user by any means, but just being able to type an open { bracket, and FD automagically puts in the close } bracket for me must be saving me YEARS of typing, when you add it all up.

Another tip: i use CTRL+D a lot. It duplicates a line.  i discovered it by accident when trying mistyping CTRL+S to save.  If i want to change a line, but i want to comment it in case i screw things up, it&#039;s very quick to CTRL+D to copy the line, then comment one of them and change the other.

There&#039;s also CTRL+I, which is global find and replace.  It&#039;ll search through ALL of your .as files, recursively through all the sub-folders if you let it.  VERY handy.</description>
		<content:encoded><![CDATA[<p>Thanks, Vincent.  i&#8217;m a BIG FAN of FlashDevelop, though i must admit my experience is limited.  i&#8217;ve never used Flash Builder or Eclipse.  But i HAVE used Visual Studio C# Express Edition, and FlashDevelop is a lot closer to that experience.</p>
<p>i&#8217;m not a power-user by any means, but just being able to type an open { bracket, and FD automagically puts in the close } bracket for me must be saving me YEARS of typing, when you add it all up.</p>
<p>Another tip: i use CTRL+D a lot. It duplicates a line.  i discovered it by accident when trying mistyping CTRL+S to save.  If i want to change a line, but i want to comment it in case i screw things up, it&#8217;s very quick to CTRL+D to copy the line, then comment one of them and change the other.</p>
<p>There&#8217;s also CTRL+I, which is global find and replace.  It&#8217;ll search through ALL of your .as files, recursively through all the sub-folders if you let it.  VERY handy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vincent</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4923</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4923</guid>
		<description>&quot;God bless you, Ryan! Your tutorial is perfect for an AS2 coder like me, who’s striving to make the leap to AS3. &quot;

Exactly!  I read a AS2 &quot;dummies&quot; book and I&#039;ve been piecing my Java knowledge to help understand AS3, and your stuff really, really helps!  I&#039;ll keep reading!

Also, just curious, what IDE (I think that&#039;s what they&#039;re called) do you use for AS3?  Like Flash Develop and Adobe Flex? Thanks!</description>
		<content:encoded><![CDATA[<p>&#8220;God bless you, Ryan! Your tutorial is perfect for an AS2 coder like me, who’s striving to make the leap to AS3. &#8221;</p>
<p>Exactly!  I read a AS2 &#8220;dummies&#8221; book and I&#8217;ve been piecing my Java knowledge to help understand AS3, and your stuff really, really helps!  I&#8217;ll keep reading!</p>
<p>Also, just curious, what IDE (I think that&#8217;s what they&#8217;re called) do you use for AS3?  Like Flash Develop and Adobe Flex? Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4805</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Fri, 11 Dec 2009 06:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4805</guid>
		<description>Directly Quoting what mary said &quot;This post could not be more helpful! I watched lynda.com tutorials, I read so many other sites. This is a great simple explanation for newbies to learn about Classes. Explaining every step and every piece of code is SO vital to understanding. Thanks so much!&quot;
 your blog is really very helpful. i got hooked with the pimp my game series. now its  Soooo much more.
Great work man. 
\m/</description>
		<content:encoded><![CDATA[<p>Directly Quoting what mary said &#8220;This post could not be more helpful! I watched lynda.com tutorials, I read so many other sites. This is a great simple explanation for newbies to learn about Classes. Explaining every step and every piece of code is SO vital to understanding. Thanks so much!&#8221;<br />
 your blog is really very helpful. i got hooked with the pimp my game series. now its  Soooo much more.<br />
Great work man.<br />
\m/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4794</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 09 Dec 2009 01:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4794</guid>
		<description>Man ... the comments on this post are downright heart-warming.  If there&#039;s anything anyone else would like me to explain about Flash, let me know! i&#039;m happy to tackle new topics.</description>
		<content:encoded><![CDATA[<p>Man &#8230; the comments on this post are downright heart-warming.  If there&#8217;s anything anyone else would like me to explain about Flash, let me know! i&#8217;m happy to tackle new topics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dani</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4790</link>
		<dc:creator>Dani</dc:creator>
		<pubDate>Mon, 07 Dec 2009 15:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4790</guid>
		<description>God bless you, Ryan! Your tutorial is perfect for an AS2 coder like me, who&#039;s striving to make the leap to AS3. I tried countless times to figure out classes in AS2 but I always failed. Today I started to see the big picture. Thank you so very much!!!</description>
		<content:encoded><![CDATA[<p>God bless you, Ryan! Your tutorial is perfect for an AS2 coder like me, who&#8217;s striving to make the leap to AS3. I tried countless times to figure out classes in AS2 but I always failed. Today I started to see the big picture. Thank you so very much!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4729</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 01 Dec 2009 19:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4729</guid>
		<description>Thanks for your encouragement, Mary!</description>
		<content:encoded><![CDATA[<p>Thanks for your encouragement, Mary!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mary</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4707</link>
		<dc:creator>Mary</dc:creator>
		<pubDate>Wed, 25 Nov 2009 17:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4707</guid>
		<description>This post could not be more helpful!  I watched lynda.com tutorials, I read so many other sites.  This is a great simple explanation for newbies to learn about Classes.  Explaining every step and every piece of code is SO vital to understanding.  Thanks so much!</description>
		<content:encoded><![CDATA[<p>This post could not be more helpful!  I watched lynda.com tutorials, I read so many other sites.  This is a great simple explanation for newbies to learn about Classes.  Explaining every step and every piece of code is SO vital to understanding.  Thanks so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4695</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 23 Nov 2009 17:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4695</guid>
		<description>Sbliss - i&#039;m not a Mac guy, but i think i read somewhere that it does not.  A quick Google search will turn up forum threads where people are discussing alternatives, if memory serves.</description>
		<content:encoded><![CDATA[<p>Sbliss &#8211; i&#8217;m not a Mac guy, but i think i read somewhere that it does not.  A quick Google search will turn up forum threads where people are discussing alternatives, if memory serves.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sbliss</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4675</link>
		<dc:creator>Sbliss</dc:creator>
		<pubDate>Fri, 20 Nov 2009 23:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4675</guid>
		<description>Ryan

Does the Flash Develop utility run on the Mac environment.

sbliss</description>
		<content:encoded><![CDATA[<p>Ryan</p>
<p>Does the Flash Develop utility run on the Mac environment.</p>
<p>sbliss</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tanya Holland</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4485</link>
		<dc:creator>Tanya Holland</dc:creator>
		<pubDate>Fri, 30 Oct 2009 11:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4485</guid>
		<description>Good luck, and stay calm. If it helps our teacher adds a little role playing into the course...  visual exercises  using paper airplanes to help with the connection to right side of the brain. Strange... maybe, but as a visual person it seems to work.

-Tanya</description>
		<content:encoded><![CDATA[<p>Good luck, and stay calm. If it helps our teacher adds a little role playing into the course&#8230;  visual exercises  using paper airplanes to help with the connection to right side of the brain. Strange&#8230; maybe, but as a visual person it seems to work.</p>
<p>-Tanya</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4483</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 29 Oct 2009 15:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4483</guid>
		<description>Tanya - thanks so much for your warm words of encouragement!  I&#039;ll be teaching an intro to Flash/Actionscript course at college in January, and you&#039;ve done a lot to reassure me that i&#039;ll be able to communicate this stuff to a group of artists.

- Ryan</description>
		<content:encoded><![CDATA[<p>Tanya &#8211; thanks so much for your warm words of encouragement!  I&#8217;ll be teaching an intro to Flash/Actionscript course at college in January, and you&#8217;ve done a lot to reassure me that i&#8217;ll be able to communicate this stuff to a group of artists.</p>
<p>- Ryan</p>
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	<item>
		<title>By: Tanya Holland</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4479</link>
		<dc:creator>Tanya Holland</dc:creator>
		<pubDate>Thu, 29 Oct 2009 00:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4479</guid>
		<description>I cannot tell you how relieved I was to have stumbled across your site. As a designer/illustrator, I had decided to go back to school this year to jump into AS3, it seemed like the natural thing to do. Up until 10 minutes ago I was sure that I probably wouldn&#039;t continue. As a visual person blocks of code simply did not make sense to me. Because you have broken it down visually, I think there might be a chance for me. Thank you, thank you, thank you so much!</description>
		<content:encoded><![CDATA[<p>I cannot tell you how relieved I was to have stumbled across your site. As a designer/illustrator, I had decided to go back to school this year to jump into AS3, it seemed like the natural thing to do. Up until 10 minutes ago I was sure that I probably wouldn&#8217;t continue. As a visual person blocks of code simply did not make sense to me. Because you have broken it down visually, I think there might be a chance for me. Thank you, thank you, thank you so much!</p>
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	<item>
		<title>By: untoldentertainment.com &#187; Tutorial &#8211; Understanding Classes in AS3 Part 4</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4167</link>
		<dc:creator>untoldentertainment.com &#187; Tutorial &#8211; Understanding Classes in AS3 Part 4</dc:creator>
		<pubDate>Thu, 24 Sep 2009 13:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4167</guid>
		<description>[...] Understanding Classes Part 1, you freed yourself from the timeline. In Part 2, you took a little detour and learned how to [...]</description>
		<content:encoded><![CDATA[<p>[...] Understanding Classes Part 1, you freed yourself from the timeline. In Part 2, you took a little detour and learned how to [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; Tutorial: Understanding Classes in AS3 Part 3</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-4021</link>
		<dc:creator>untoldentertainment.com &#187; Tutorial: Understanding Classes in AS3 Part 3</dc:creator>
		<pubDate>Tue, 15 Sep 2009 13:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-4021</guid>
		<description>[...] and to move all of that first-frame code into its own seprate .as Class file. That&#8217;s where Understanding Classes began. It seemed like a pointless step &#8211; whether the code was in its own frame or in its own Class [...]</description>
		<content:encoded><![CDATA[<p>[...] and to move all of that first-frame code into its own seprate .as Class file. That&#8217;s where Understanding Classes began. It seemed like a pointless step &#8211; whether the code was in its own frame or in its own Class [...]</p>
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	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Tutorial: Understanding Classes in AS3 Part 2</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3919</link>
		<dc:creator>untoldentertainment.com &#187; Tutorial: Understanding Classes in AS3 Part 2</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3919</guid>
		<description>[...] Classes in AS3 Part 2  by Ryan, September 9, 2009     // In our first thrilling look at Understanding Classes in Actionscript 3.0, we talked about how Classes are structured, and how you can make that leap from stashing all your [...]</description>
		<content:encoded><![CDATA[<p>[...] Classes in AS3 Part 2  by Ryan, September 9, 2009     // In our first thrilling look at Understanding Classes in Actionscript 3.0, we talked about how Classes are structured, and how you can make that leap from stashing all your [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3839</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3839</guid>
		<description>Thanks, Mark!  The two pieces of code you mention are actually methods (AKA functions), not classes, but i&#039;ll try to remember to explain the difference between those two things in Part 2.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Mark!  The two pieces of code you mention are actually methods (AKA functions), not classes, but i&#8217;ll try to remember to explain the difference between those two things in Part 2.</p>
<p>- Ryan</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3824</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3824</guid>
		<description>Beautiful post! I rate it 5 out of 5! I&#039;m now itching to read how to have the main class interact with a secondary class like loadXML() or RadiansToDegrees().</description>
		<content:encoded><![CDATA[<p>Beautiful post! I rate it 5 out of 5! I&#8217;m now itching to read how to have the main class interact with a secondary class like loadXML() or RadiansToDegrees().</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3769</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 23:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3769</guid>
		<description>Robert - thanks.  Christian discovered this problem earlier today, and i thought i had fixed it.  Is there a straggling &quot;public Class&quot; that i missed?</description>
		<content:encoded><![CDATA[<p>Robert &#8211; thanks.  Christian discovered this problem earlier today, and i thought i had fixed it.  Is there a straggling &#8220;public Class&#8221; that i missed?</p>
]]></content:encoded>
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	<item>
		<title>By: Robert Frost</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3768</link>
		<dc:creator>Robert Frost</dc:creator>
		<pubDate>Thu, 27 Aug 2009 23:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3768</guid>
		<description>&quot;public Class&quot; in your script generates error messages. 
It needs to read &quot;public class&quot; with a small &quot;c&quot;.</description>
		<content:encoded><![CDATA[<p>&#8220;public Class&#8221; in your script generates error messages.<br />
It needs to read &#8220;public class&#8221; with a small &#8220;c&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3766</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 18:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3766</guid>
		<description>Oh, and I like this post.  It illustrates the idea easily without making it so conceptual.</description>
		<content:encoded><![CDATA[<p>Oh, and I like this post.  It illustrates the idea easily without making it so conceptual.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3764</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3764</guid>
		<description>Good catch, Christian - thanks!  Shows how much i rely on code correction and highlighting in Flash Develop.  i will fix.</description>
		<content:encoded><![CDATA[<p>Good catch, Christian &#8211; thanks!  Shows how much i rely on code correction and highlighting in Flash Develop.  i will fix.</p>
]]></content:encoded>
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	<item>
		<title>By: Christian</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3763</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3763</guid>
		<description>Shouldn&#039;t &#039;Class&#039; be lowercase?

public Class Main extends MovieClip --&gt; public class Main extends MovieClip</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t &#8216;Class&#8217; be lowercase?</p>
<p>public Class Main extends MovieClip &#8211;&gt; public class Main extends MovieClip</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3757</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 05:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3757</guid>
		<description>Brennon - thanks for your encouragement!

i had to check myself after posting this article, because i thought &quot;well, the next step is to teach people to split their code out into 20 Classes&quot;, but then i thought &quot;wait - hasn&#039;t this come full circle?  Isn&#039;t that the same problem we had with spaghetti code?&quot;

But no, it&#039;s not quite the same thing (thank goodness).  Believe it or not, splitting your code into 20 Classes can make you code &lt;em&gt;faster&lt;/em&gt;, because you can finish writing a Class and forget about it, and it&#039;s not taking up room in one huge long scrolling Main.as Class.  Saved time on the scrolling alone is worth it.  And the organization that a (free) program like FlashDevelop affords is crucial.</description>
		<content:encoded><![CDATA[<p>Brennon &#8211; thanks for your encouragement!</p>
<p>i had to check myself after posting this article, because i thought &#8220;well, the next step is to teach people to split their code out into 20 Classes&#8221;, but then i thought &#8220;wait &#8211; hasn&#8217;t this come full circle?  Isn&#8217;t that the same problem we had with spaghetti code?&#8221;</p>
<p>But no, it&#8217;s not quite the same thing (thank goodness).  Believe it or not, splitting your code into 20 Classes can make you code <em>faster</em>, because you can finish writing a Class and forget about it, and it&#8217;s not taking up room in one huge long scrolling Main.as Class.  Saved time on the scrolling alone is worth it.  And the organization that a (free) program like FlashDevelop affords is crucial.</p>
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	<item>
		<title>By: Brennon Williams</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3754</link>
		<dc:creator>Brennon Williams</dc:creator>
		<pubDate>Thu, 27 Aug 2009 00:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3754</guid>
		<description>Love the tutorial, really great info. I right now like to have all my code in the 1st frame of my timeline as i don&#039;t really need to update my programs (namely because they&#039;re not worth updating), and most of my code is divided into functions so I don&#039;t too hard a time managing it, however, from now on I&#039;ll try to upgrade myself to at least a &quot;pro&quot; status, but hey, if you&#039;re making one .as file, why not make 20?

Hope to see more tutorials like this! :)</description>
		<content:encoded><![CDATA[<p>Love the tutorial, really great info. I right now like to have all my code in the 1st frame of my timeline as i don&#8217;t really need to update my programs (namely because they&#8217;re not worth updating), and most of my code is divided into functions so I don&#8217;t too hard a time managing it, however, from now on I&#8217;ll try to upgrade myself to at least a &#8220;pro&#8221; status, but hey, if you&#8217;re making one .as file, why not make 20?</p>
<p>Hope to see more tutorials like this! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3747</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 26 Aug 2009 12:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3747</guid>
		<description>Anselm - your points are well-taken.  In fact, just a few weeks ago, i saw some code where the programmer puts the instance variables at the &lt;em&gt;bottom&lt;/em&gt; of the Class, which blew my mind.

As with anything like this, the thing that makes the most sense is NOT doing the thing that makes the most sense - it&#039;s doing what everyone else is doing.  If this is the way that most people code, then for better or worse, it&#039;s how you should code.  Makes for less of a shock when you jump into someone else&#039;s Class file.  (Where are all the instance variables???)</description>
		<content:encoded><![CDATA[<p>Anselm &#8211; your points are well-taken.  In fact, just a few weeks ago, i saw some code where the programmer puts the instance variables at the <em>bottom</em> of the Class, which blew my mind.</p>
<p>As with anything like this, the thing that makes the most sense is NOT doing the thing that makes the most sense &#8211; it&#8217;s doing what everyone else is doing.  If this is the way that most people code, then for better or worse, it&#8217;s how you should code.  Makes for less of a shock when you jump into someone else&#8217;s Class file.  (Where are all the instance variables???)</p>
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	<item>
		<title>By: Anselm Bradford</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3745</link>
		<dc:creator>Anselm Bradford</dc:creator>
		<pubDate>Wed, 26 Aug 2009 03:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3745</guid>
		<description>I second that those class structure diagrams are a very nice way of showing the structure. This is the structure I use, but you know seeing it like this I&#039;m struck with one thing that doesn&#039;t make the best organizational sense. Why have the constructor after the instance properties? I suppose because the constructor is often used to initialize the instance property values, so therefore reading top to bottom you run into the property definitions first, and then the initialization code. However, wouldn&#039;t it make more sense to have the constructor immediately after the class definition? The class definition and constructor both share the same name, so it would make updating the class name quicker (find and replace aside, there would be no scrolling past the properties). Also since the constructor is a &quot;special&quot; method in the class, it would make sense to separate it from the rest of the methods. If it was above the properties, these would act as a separator.

Consider a structure that utilizes getter/setter methods. Not only do these methods act as if they are properties to the outside world, but they often utilize a private property, so it arguably would make sense to group them with their associated property, or at least immediately after all the properties. In both cases the constructor gets pushed below another method, which doesn&#039;t help with readability.

And there you go, your daily dose of organizational nitpickery satisfied :)</description>
		<content:encoded><![CDATA[<p>I second that those class structure diagrams are a very nice way of showing the structure. This is the structure I use, but you know seeing it like this I&#8217;m struck with one thing that doesn&#8217;t make the best organizational sense. Why have the constructor after the instance properties? I suppose because the constructor is often used to initialize the instance property values, so therefore reading top to bottom you run into the property definitions first, and then the initialization code. However, wouldn&#8217;t it make more sense to have the constructor immediately after the class definition? The class definition and constructor both share the same name, so it would make updating the class name quicker (find and replace aside, there would be no scrolling past the properties). Also since the constructor is a &#8220;special&#8221; method in the class, it would make sense to separate it from the rest of the methods. If it was above the properties, these would act as a separator.</p>
<p>Consider a structure that utilizes getter/setter methods. Not only do these methods act as if they are properties to the outside world, but they often utilize a private property, so it arguably would make sense to group them with their associated property, or at least immediately after all the properties. In both cases the constructor gets pushed below another method, which doesn&#8217;t help with readability.</p>
<p>And there you go, your daily dose of organizational nitpickery satisfied :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3739</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 25 Aug 2009 19:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3739</guid>
		<description>samBrown - oh good!  Thanks so much for your feedback.</description>
		<content:encoded><![CDATA[<p>samBrown &#8211; oh good!  Thanks so much for your feedback.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samBrown</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3738</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Tue, 25 Aug 2009 19:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3738</guid>
		<description>good stuff, should def help someone new to AS3 wrap their head around opp&#039;ing and such. 
Event as a relatively seasoned AS3&#039;er - I found your Class Package color coded graphic very explanatory. Will def refer to it next time I&#039;m trying to explain package structure - thanks!</description>
		<content:encoded><![CDATA[<p>good stuff, should def help someone new to AS3 wrap their head around opp&#8217;ing and such.<br />
Event as a relatively seasoned AS3&#8242;er &#8211; I found your Class Package color coded graphic very explanatory. Will def refer to it next time I&#8217;m trying to explain package structure &#8211; thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3737</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 25 Aug 2009 15:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3737</guid>
		<description>Thanks, Sketch.  Not to knock Moock too terribly - his &lt;em&gt;Essential Actionscript 2.0&lt;/em&gt; book was very very good - but i think that these days, he just knows too much to be an effective teacher.  He quickly bogs down his writing with minutiae and accurate but nit-picky terms and definitions.  To teach well, i think you need to remember what it was like to know nothing.</description>
		<content:encoded><![CDATA[<p>Thanks, Sketch.  Not to knock Moock too terribly &#8211; his <em>Essential Actionscript 2.0</em> book was very very good &#8211; but i think that these days, he just knows too much to be an effective teacher.  He quickly bogs down his writing with minutiae and accurate but nit-picky terms and definitions.  To teach well, i think you need to remember what it was like to know nothing.</p>
]]></content:encoded>
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	<item>
		<title>By: Sketch</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3736</link>
		<dc:creator>Sketch</dc:creator>
		<pubDate>Tue, 25 Aug 2009 15:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3736</guid>
		<description>nice work.  should help beginners and intermediates quite nicely.  Moock&#039;s examples worked well for hypothetical examples of various design patterns later in the book.  However you are both probably correct that it would have been nice to see a &quot;real world&quot; example of the necessity of each design pattern.

especially nice work on the visuals.</description>
		<content:encoded><![CDATA[<p>nice work.  should help beginners and intermediates quite nicely.  Moock&#8217;s examples worked well for hypothetical examples of various design patterns later in the book.  However you are both probably correct that it would have been nice to see a &#8220;real world&#8221; example of the necessity of each design pattern.</p>
<p>especially nice work on the visuals.</p>
]]></content:encoded>
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	<item>
		<title>By: Merve</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3735</link>
		<dc:creator>Merve</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3735</guid>
		<description>Yes!!! That&#039;s my reference book and it has to have the least helpful set of examples I&#039;ve ever read (I mean, who wouldn&#039;t want their first AS3 project to be about zoos and virtualpets)</description>
		<content:encoded><![CDATA[<p>Yes!!! That&#8217;s my reference book and it has to have the least helpful set of examples I&#8217;ve ever read (I mean, who wouldn&#8217;t want their first AS3 project to be about zoos and virtualpets)</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3734</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3734</guid>
		<description>Hey, thanks Merve!  In Part 2, i&#039;m going to show &lt;em&gt;actual&lt;/em&gt; examples of where i&#039;ve decided to Classify bits of code, and why i did it.  Too many OOP tutorials give you hypotheticals, like Moock&#039;s zoo game analogy in &lt;em&gt;Essential Actionscript 3.0&lt;/em&gt;.  Examples like those were never enough for me to figure things out in the real world of coding.  So hopefully Part 2 will be a gritty, inner-city look with no suburban sugar-coating.  ( ... wtf?)</description>
		<content:encoded><![CDATA[<p>Hey, thanks Merve!  In Part 2, i&#8217;m going to show <em>actual</em> examples of where i&#8217;ve decided to Classify bits of code, and why i did it.  Too many OOP tutorials give you hypotheticals, like Moock&#8217;s zoo game analogy in <em>Essential Actionscript 3.0</em>.  Examples like those were never enough for me to figure things out in the real world of coding.  So hopefully Part 2 will be a gritty, inner-city look with no suburban sugar-coating.  ( &#8230; wtf?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Merve</title>
		<link>http://www.untoldentertainment.com/blog/2009/08/25/tutorial-understanding-classes-in-as3-part-1/comment-page-1/#comment-3733</link>
		<dc:creator>Merve</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=1527#comment-3733</guid>
		<description>That image of the class structure is one of the most useful things I have seen. I&#039;m very interested in finding out what you recommend in terms of peeling code off the main class.
I also had a bit of a chuckle about &quot;uniquely naming your package&quot;</description>
		<content:encoded><![CDATA[<p>That image of the class structure is one of the most useful things I have seen. I&#8217;m very interested in finding out what you recommend in terms of peeling code off the main class.<br />
I also had a bit of a chuckle about &#8220;uniquely naming your package&#8221;</p>
]]></content:encoded>
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