Our regular reader RasmusWriedtLarsen (likely an imaginitive pseudonym) commented on our recent article Cash Cow Part 2, suggesting that we sell a 50 cent item in Interrupting Cow Trivia for even less money. i had set the price at 50 cents because i thought that was the lowest possible price you could charge for an in-game item using Flash microtransactions. i quickly realized i had no idea what i was talking about, and resolved to get the straight dope from the people behind three of the newest Flash microtransaction services.
So how micro is micro? This Untold Entertainment InfoFactChart™ shall reveal all:
* The GamerSafe team tells me that at this early stage, they’re constantly experimenting with this amount. While it could theoretically be any number they want, they’re searching for a sweet spot.
** Quoth Jude Gomila of HeyZap: “I’m trying to get this figure down, to lower the barrier to entry….”
And for Mochi’s part, they’re careful to call their service a “virtual currency system”, rather than a microtransaction platform. Wise – because clearly, theirs is the least micro of the three.
Three Services Enter! One Service Leaves!
This is not a post where i’m using stats to pit the three services against each other (though i’m sure i can cook up a few more of those in the future). But if it helps you to plan how you’d like to sell virtual items in your upcoming Flash game, i’m glad we could be of assistance.