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The Torontoist Tackles TOJam

The Torontoist Tackles TOJam

The Torontoist, a publication which i admit i don’t think i’ve consciously allowed myself to realize exists (being that they devote themselves to Torontoism, which i am fundamentally against), has published an article by Steve Kupferman, who was a fly on the wall at TOJam 4 this past weekend: The Torontoist: Ankle Deep in TOJam [...] Keep Reading

 
 
The Making of Bloat.

The Making of Bloat.

i created Bloat. at TOJam, the Toronto game jam, this past weekend. Click here to play Bloat.! i spent a lot less time on this year’s game than i did with my other entries, Two By Two and Here Be Dragons – Bloat. clocked in at around twenty-two hours. i took time out of the [...] Keep Reading

 
 
Bloat.

Bloat.

Our company president created Bloat. in roughly twenty-two hours at TOJam 4, a weekend-long game development expo. This movie requires Flash Player 9 Bloat. is a true testament to the the capabilities of our talented and experienced team. When choosing a Flash game vendor, it’s often tempting to go with the least expensive team. When [...] Keep Reading

 
 
TOJam 4 Closes Its Doors

TOJam 4 Closes Its Doors

Dusty pillows, jumbo freezie wrappers and empty energy drink cans litter the floors. Another TOJam has ended. (technically, this is a picture of set-up, but any shot that’s not packed with slap-happy devs coding up a storm is equally forlorn-looking) (Team photos were all taken by the super-talented Brendan Lynch, and unceremoniously snaked from his [...] Keep Reading

 
 
Where Did the Term "Triple-A" Come From?

Where Did the Term “Triple-A” Come From?

A term i’ve heard bandied around a lot in the past few years is “Triple-A”, or “AAA”, to describe video game publishers and developers who create console games (Wii, Xbox 260 and Playstation3). When you heard the term a few years ago, it described the cream of the crop: console games that stood head-and-shoulders above [...] Keep Reading

 
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