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	<title>Comments on: GDC 09: Thursday</title>
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	<description>We Make Flash Games</description>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/03/26/gdc-09-thursday/comment-page-1/#comment-5270</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:06:44 +0000</pubDate>
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		<description>Doug - have you been to GDC?  It&#039;s a total sausage conference.  Staring for hours at identical panels of generic Bay-area white guys in their early 40&#039;s takes its toll.  Folks like Robin and N&#039;Gai do a lot to vary the scenery.</description>
		<content:encoded><![CDATA[<p>Doug &#8211; have you been to GDC?  It&#8217;s a total sausage conference.  Staring for hours at identical panels of generic Bay-area white guys in their early 40&#8242;s takes its toll.  Folks like Robin and N&#8217;Gai do a lot to vary the scenery.</p>
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		<title>By: Doug</title>
		<link>http://www.untoldentertainment.com/blog/2009/03/26/gdc-09-thursday/comment-page-1/#comment-5266</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 03 Mar 2010 09:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=996#comment-5266</guid>
		<description>You lost me at &quot;Robin is pretty, so she commanded my attention.&quot;</description>
		<content:encoded><![CDATA[<p>You lost me at &#8220;Robin is pretty, so she commanded my attention.&#8221;</p>
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		<title>By: Pixel-Love &#187; Blog Archive &#187; Pervasive Play</title>
		<link>http://www.untoldentertainment.com/blog/2009/03/26/gdc-09-thursday/comment-page-1/#comment-5211</link>
		<dc:creator>Pixel-Love &#187; Blog Archive &#187; Pervasive Play</dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:52:26 +0000</pubDate>
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		<description>[...] compelling is something I talk about a lot. From The Game and One Behindmanship to Chore Wars and Eric Zimmerman&#8217;s coloured cards (which was an amazing demonstration), games can motivate and influence behaviour [...]</description>
		<content:encoded><![CDATA[<p>[...] compelling is something I talk about a lot. From The Game and One Behindmanship to Chore Wars and Eric Zimmerman&#8217;s coloured cards (which was an amazing demonstration), games can motivate and influence behaviour [...]</p>
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		<title>By: Rob Segal</title>
		<link>http://www.untoldentertainment.com/blog/2009/03/26/gdc-09-thursday/comment-page-1/#comment-2925</link>
		<dc:creator>Rob Segal</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=996#comment-2925</guid>
		<description>Heh &quot;Dance Off&quot; was definitely the most entertaining thing I can take away from this post.  A truly unique social gaming experience.

Excellent job on the GDC coverage Ryan.  I&#039;d like to go one year and with some luck I actually will.  Its got to be pretty challenging finding good quality sessions with all of the possibilities you can attend.  I went to MIGS in 2008 and while it was definitely enjoyable there was some sessions I could&#039;ve skipped for more engaging ones.  Alas I let sleep get the better of me for many of those lectures.</description>
		<content:encoded><![CDATA[<p>Heh &#8220;Dance Off&#8221; was definitely the most entertaining thing I can take away from this post.  A truly unique social gaming experience.</p>
<p>Excellent job on the GDC coverage Ryan.  I&#8217;d like to go one year and with some luck I actually will.  Its got to be pretty challenging finding good quality sessions with all of the possibilities you can attend.  I went to MIGS in 2008 and while it was definitely enjoyable there was some sessions I could&#8217;ve skipped for more engaging ones.  Alas I let sleep get the better of me for many of those lectures.</p>
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