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Do Violent Video Games Teach Crucial Survival Skills?

Do Violent Video Games Teach Crucial Survival Skills?

Back when i lambasted Fallout 3 for being inappropriately violent, i was clearly missing an important perspective: Are Violent Video Games Adequately Preparing Children For The Apocalypse? Thanks to Squashy Software for the link. Keep Reading

 
 
Feast Your Eyes on Fingerprints

Feast Your Eyes on Fingerprints

We’re full steam ahead on our next game, codename: Fingerprints. The game is not actually called “Codename: Fingerprints”. You see – it’s a game, and it has a real name, and the codename is Fingerprints. We can’t reveal what the game’s actual name is (note: it is NOT “Codename: Fingerprints”), but we CAN share with [...] Keep Reading

 
 
The Case Against Free

The Case Against Free

Having built my fair share of online advergames (read: far too many), and generally being frugal with my game purchases (i buy all my games used), i’ve long been a fan of the free-to-play game model: play the game as long as you like, and maybe you can kick in a buck or two for [...] Keep Reading

 
 
Earn "Money" Making Flash Games

Earn “Money” Making Flash Games

Video game industry mag Gamasutra has published an article called Where’s the Cash for Flash?. Through a smattering of interviews with successful indie Flash game devs, the article propagates the myth that Flash game development is profitable. Pictured here, a highly profitable Flash game, which many anthropologists deem to be a hoax. The nice bit [...] Keep Reading

 
 
Get Rich Slow

Get Rich Slow

The crew at AppCubby has posted another excellent entry, titled The Experiment, where they agonize over the state of the iPhone App Store. The company dropped the price of their application to the supposedly mandated 99 cent mark, and compared total sales against revenue, concluding: I was starting to think the $0.99 price point might [...] Keep Reading

 
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