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	<title>Comments on: Earn &#8220;Money&#8221; Making Flash Games</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-9442</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Fri, 13 Jan 2012 21:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-9442</guid>
		<description>The shoe, she fits.</description>
		<content:encoded><![CDATA[<p>The shoe, she fits.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fouts</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-9422</link>
		<dc:creator>fouts</dc:creator>
		<pubDate>Wed, 11 Jan 2012 05:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-9422</guid>
		<description>You sound like an angry prick</description>
		<content:encoded><![CDATA[<p>You sound like an angry prick</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-8632</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Sun, 07 Aug 2011 03:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-8632</guid>
		<description>This one&#039;s just a heavily modified WordPress blog.  i know what you mean, though ... i&#039;ve had a lot of trouble with hackers in the past few months.  i don&#039;t really know the solution to that, but i quite like WP despite the difficulty.</description>
		<content:encoded><![CDATA[<p>This one&#8217;s just a heavily modified WordPress blog.  i know what you mean, though &#8230; i&#8217;ve had a lot of trouble with hackers in the past few months.  i don&#8217;t really know the solution to that, but i quite like WP despite the difficulty.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: creative agency in london</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-8630</link>
		<dc:creator>creative agency in london</dc:creator>
		<pubDate>Sat, 06 Aug 2011 17:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-8630</guid>
		<description>Hi! I know this is kind of off topic but I was wondering which blog platform are you using for this site? I&#039;m getting fed up of Wordpress because I&#039;ve had issues with hackers and I&#039;m looking at alternatives for another platform. I would be fantastic if you could point me in the direction of a good platform.</description>
		<content:encoded><![CDATA[<p>Hi! I know this is kind of off topic but I was wondering which blog platform are you using for this site? I&#8217;m getting fed up of WordPress because I&#8217;ve had issues with hackers and I&#8217;m looking at alternatives for another platform. I would be fantastic if you could point me in the direction of a good platform.</p>
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	<item>
		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-6564</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Sat, 25 Sep 2010 00:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-6564</guid>
		<description>This series was written long before Facebook games became a thing.  i can add FB to the list of places to try to monetize. but my biggest problem with the platform is that they can (and do) change the rules without notice, and to the detriment of developers.  i don&#039;t have the time or resources to revisit my content every 6 months to respond to the shifting sands of Facebook policy.  Do you?</description>
		<content:encoded><![CDATA[<p>This series was written long before Facebook games became a thing.  i can add FB to the list of places to try to monetize. but my biggest problem with the platform is that they can (and do) change the rules without notice, and to the detriment of developers.  i don&#8217;t have the time or resources to revisit my content every 6 months to respond to the shifting sands of Facebook policy.  Do you?</p>
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	<item>
		<title>By: SomeGuy</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-6532</link>
		<dc:creator>SomeGuy</dc:creator>
		<pubDate>Tue, 21 Sep 2010 19:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-6532</guid>
		<description>What about Facebook?</description>
		<content:encoded><![CDATA[<p>What about Facebook?</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-4795</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 09 Dec 2009 01:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-4795</guid>
		<description>Social Gaming Guide - i&#039;d like to think it&#039;s a different story if you take a developer (us, for instance) with marketing and branding chops to unleash a product in the free-to-play Flash circles.  But the more i look at it, the more that i realize &quot;free&quot; is the problem.  

We&#039;re giving it one more shot with Interrupting Cow Trivia, which has a $20-30k budget, with microtransactions and membership hooks that will hopefully pull players back to our site and help us to grow an audience.  i&#039;m skeptical, though.</description>
		<content:encoded><![CDATA[<p>Social Gaming Guide &#8211; i&#8217;d like to think it&#8217;s a different story if you take a developer (us, for instance) with marketing and branding chops to unleash a product in the free-to-play Flash circles.  But the more i look at it, the more that i realize &#8220;free&#8221; is the problem.  </p>
<p>We&#8217;re giving it one more shot with Interrupting Cow Trivia, which has a $20-30k budget, with microtransactions and membership hooks that will hopefully pull players back to our site and help us to grow an audience.  i&#8217;m skeptical, though.</p>
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		<title>By: Social Gaming Guide</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-4793</link>
		<dc:creator>Social Gaming Guide</dc:creator>
		<pubDate>Wed, 09 Dec 2009 00:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-4793</guid>
		<description>I gotta agree with you. The money for flash games isn&#039;t there right now and I don&#039;t know if it will ever be enough to really make anyone rich. The ones making the money are the places like AddictingGames who either create mass games or purchase/lease these games for their website and pull in millions yearly doing it. I think a large problem with the flash game developers is that they don&#039;t posses any marketing skills to try to get the game out there themselves and monetize it which kills the profits all together.</description>
		<content:encoded><![CDATA[<p>I gotta agree with you. The money for flash games isn&#8217;t there right now and I don&#8217;t know if it will ever be enough to really make anyone rich. The ones making the money are the places like AddictingGames who either create mass games or purchase/lease these games for their website and pull in millions yearly doing it. I think a large problem with the flash game developers is that they don&#8217;t posses any marketing skills to try to get the game out there themselves and monetize it which kills the profits all together.</p>
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	<item>
		<title>By: LongAnimals</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3668</link>
		<dc:creator>LongAnimals</dc:creator>
		<pubDate>Wed, 19 Aug 2009 17:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3668</guid>
		<description>Ryan, 
What I&#039;m saying is that if you want to make money, you have to make very good games AND make them quickly. That&#039;s where the real skill comes in to it.
It&#039;s easy to spend 3 months making the great game, but if you make the same game in one month then of course you turn a much bigger profit.
I make extremely good money making Flash games, but then I know what I&#039;m doing ;-)
We&#039;ve just been experimenting with taking a lot longer over a game (CycloManicas took six weeks!) and will report back as to whether it is a good idea to spend this long in a few months when we get the figures.

The thing about doing longer-term games is that there is inherently more risk involved. 
I&#039;ve been in the console game industry for nearly 20 years, and have seen how many companies have gone under because of the drive for bigger games. It seems likely to happen in the flash business in the next few years too, as the drive for quality and size continues.

Kahoots looks great. Looking forward to seeing that one released.</description>
		<content:encoded><![CDATA[<p>Ryan,<br />
What I&#8217;m saying is that if you want to make money, you have to make very good games AND make them quickly. That&#8217;s where the real skill comes in to it.<br />
It&#8217;s easy to spend 3 months making the great game, but if you make the same game in one month then of course you turn a much bigger profit.<br />
I make extremely good money making Flash games, but then I know what I&#8217;m doing ;-)<br />
We&#8217;ve just been experimenting with taking a lot longer over a game (CycloManicas took six weeks!) and will report back as to whether it is a good idea to spend this long in a few months when we get the figures.</p>
<p>The thing about doing longer-term games is that there is inherently more risk involved.<br />
I&#8217;ve been in the console game industry for nearly 20 years, and have seen how many companies have gone under because of the drive for bigger games. It seems likely to happen in the flash business in the next few years too, as the drive for quality and size continues.</p>
<p>Kahoots looks great. Looking forward to seeing that one released.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3654</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3654</guid>
		<description>LongAnimals - i agree on your first point.  You can&#039;t expect to make good money from a bad game.  As i&#039;ve mentioned elsewhere, the barrier i had in front of me was that i didn&#039;t want to widely distribute a *good* game for free, because (as i mention in this article), even the so-called successful people aren&#039;t getting paid enough for their work through the ad rev share model.  i hope that virtual payments in Flash will correct this.

On your second point, though, we differ.   Creating more games faster is not the answer.  Check out Dan Cook&#039;s second Flash Love Letter, where he calls for Flash devs to focus on longer-term projects:

http://lostgarden.com/2009/08/flash-love-letter-2009-part-2.html

This is what we&#039;re attempting with games like Kahoots:

http://www.untoldentertainment.com/blog/kahoots-designer-diary

i hope it looks, in your wording &quot;at least a little professional&quot;  ;)

- Ryan</description>
		<content:encoded><![CDATA[<p>LongAnimals &#8211; i agree on your first point.  You can&#8217;t expect to make good money from a bad game.  As i&#8217;ve mentioned elsewhere, the barrier i had in front of me was that i didn&#8217;t want to widely distribute a *good* game for free, because (as i mention in this article), even the so-called successful people aren&#8217;t getting paid enough for their work through the ad rev share model.  i hope that virtual payments in Flash will correct this.</p>
<p>On your second point, though, we differ.   Creating more games faster is not the answer.  Check out Dan Cook&#8217;s second Flash Love Letter, where he calls for Flash devs to focus on longer-term projects:</p>
<p><a href="http://lostgarden.com/2009/08/flash-love-letter-2009-part-2.html" rel="nofollow">http://lostgarden.com/2009/08/flash-love-letter-2009-part-2.html</a></p>
<p>This is what we&#8217;re attempting with games like Kahoots:</p>
<p><a href="http://www.untoldentertainment.com/blog/kahoots-designer-diary" rel="nofollow">http://www.untoldentertainment.com/blog/kahoots-designer-diary</a></p>
<p>i hope it looks, in your wording &#8220;at least a little professional&#8221;  ;)</p>
<p>- Ryan</p>
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		<title>By: LongAnimals</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3652</link>
		<dc:creator>LongAnimals</dc:creator>
		<pubDate>Wed, 19 Aug 2009 08:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3652</guid>
		<description>Ryan,
The first trick for making money from Flash games is to make good ones (or indeed popular ones) No amount of pimping a crap game is going to make you enough money to live on.
The second is to make them very quickly. To do this, believe it or not, you have to be pretty good at what you do. 
There is a massive gap between being professional and all the hobbyists out there. To make money at this it helps to be at least a little professional.
As in any line of business, generally the better at it you are, the more money you will make. The trouble with Flash is that there are many many extremely bad game makers out there. You don&#039;t see thousands of kids trying to work in a law firm without qualifications, because the barrier to entry is too high. With Flash and the mountain of information available on the internet, it&#039;s extremely easy to make a poor game, so everyone is doing it. 
I think I&#039;m just rambling :-)</description>
		<content:encoded><![CDATA[<p>Ryan,<br />
The first trick for making money from Flash games is to make good ones (or indeed popular ones) No amount of pimping a crap game is going to make you enough money to live on.<br />
The second is to make them very quickly. To do this, believe it or not, you have to be pretty good at what you do.<br />
There is a massive gap between being professional and all the hobbyists out there. To make money at this it helps to be at least a little professional.<br />
As in any line of business, generally the better at it you are, the more money you will make. The trouble with Flash is that there are many many extremely bad game makers out there. You don&#8217;t see thousands of kids trying to work in a law firm without qualifications, because the barrier to entry is too high. With Flash and the mountain of information available on the internet, it&#8217;s extremely easy to make a poor game, so everyone is doing it.<br />
I think I&#8217;m just rambling :-)</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3644</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 18 Aug 2009 12:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3644</guid>
		<description>Thanks, Brennon.  i think there&#039;s a place for these games.  If more churches had their act together vis a vis their websites, the games could live there.

- Ryan</description>
		<content:encoded><![CDATA[<p>Thanks, Brennon.  i think there&#8217;s a place for these games.  If more churches had their act together vis a vis their websites, the games could live there.</p>
<p>- Ryan</p>
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		<title>By: Brennon Williams</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3643</link>
		<dc:creator>Brennon Williams</dc:creator>
		<pubDate>Tue, 18 Aug 2009 05:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3643</guid>
		<description>Ryan,

Kudos to you for making a bible-based game in today&#039;s world, that takes a lot of guts. I posted my 1st game this morning, and the feedback was less than friendly. I&#039;ve made a grand total of $0.14 today, looks like I can retire early at last!

Keep up the good work,


Brennon</description>
		<content:encoded><![CDATA[<p>Ryan,</p>
<p>Kudos to you for making a bible-based game in today&#8217;s world, that takes a lot of guts. I posted my 1st game this morning, and the feedback was less than friendly. I&#8217;ve made a grand total of $0.14 today, looks like I can retire early at last!</p>
<p>Keep up the good work,</p>
<p>Brennon</p>
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		<title>By: sunil</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3379</link>
		<dc:creator>sunil</dc:creator>
		<pubDate>Sun, 05 Jul 2009 14:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3379</guid>
		<description>it is for me new</description>
		<content:encoded><![CDATA[<p>it is for me new</p>
]]></content:encoded>
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	<item>
		<title>By: Seems too slow</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-3036</link>
		<dc:creator>Seems too slow</dc:creator>
		<pubDate>Sun, 19 Apr 2009 04:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-3036</guid>
		<description>Looks to me like they are talking too long to develop the flash game. I heard a model in which flash games a take a month to make not 7.</description>
		<content:encoded><![CDATA[<p>Looks to me like they are talking too long to develop the flash game. I heard a model in which flash games a take a month to make not 7.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2855</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2855</guid>
		<description>Thanks for sharing your numbers, Badim.  $40k annually at 4 hours a day is decent, but $40k for twelve game is not.  It looks like your strategy was to shovel out sequels and spin-offs.  That&#039;s one plan, i guess, but i have to admit i don&#039;t find it appealing.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your numbers, Badim.  $40k annually at 4 hours a day is decent, but $40k for twelve game is not.  It looks like your strategy was to shovel out sequels and spin-offs.  That&#8217;s one plan, i guess, but i have to admit i don&#8217;t find it appealing.</p>
]]></content:encoded>
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		<title>By: Badim</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2854</link>
		<dc:creator>Badim</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2854</guid>
		<description>Hey, i wonder if you ever get a chance to check my blog http://blog.elite-games.net/
and my earnings for first year started from scratch: http://blog.elite-games.net/blog6.php/2008/08/01/overall-stats
40k$ for 1 year, but I working alone, and in average 4 hours per day(and spent few months in travels as well =)).</description>
		<content:encoded><![CDATA[<p>Hey, i wonder if you ever get a chance to check my blog <a href="http://blog.elite-games.net/" rel="nofollow">http://blog.elite-games.net/</a><br />
and my earnings for first year started from scratch: <a href="http://blog.elite-games.net/blog6.php/2008/08/01/overall-stats" rel="nofollow">http://blog.elite-games.net/blog6.php/2008/08/01/overall-stats</a><br />
40k$ for 1 year, but I working alone, and in average 4 hours per day(and spent few months in travels as well =)).</p>
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		<title>By: pcheddar</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2851</link>
		<dc:creator>pcheddar</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2851</guid>
		<description>I took a stab at making flash games last year when I heard all the hype as well.  I was in college, so I had nothing to lose.

My experiences in the &quot;flash game industry&quot; have basically lead me to the exact some conclusions you made Ryan.  The success stories touted around on fortunes made with flash games are but of the few rare examples.  There are thousands of flash games being made that will earn MUCH less than $16/hr, and more in the range of $0/hr.

For anybody considering entering this market, you must understand it&#039;s very competitive and the quality of the games are improving at a rapid pace, as more people jump on the bandwagon.  You&#039;ll need, at the very least, 1 skilled artist and 1 skilled programmer, or your games won&#039;t even get a second look now-a-days.  It&#039;s also a very risky venture, as even well made games run the risk of fading into obscurity (meaning next to no money earned for a lot of hard work spent).

I think one of the reasons why all this flash game hype exists is there are special interests out there that benefit from the never-ending stream of low-cost content.  Namely the top gaming portals, but also online ad companies.  They are feeding off the life long dreams of many who always wanted to make games for a living.  Who doesn&#039;t have that dream;)

Learning AS3/Flash is great as a resume stuffer and showcase to potential employers, but unless you live in a country where you can feed a family of 4 on $100 American dollars a month, don&#039;t plan on making flash games as a full time career.  Keep it a hobby only.  That way, making flash games will be more fun, and when you do earn a few bucks, it will be all the more satisfying.</description>
		<content:encoded><![CDATA[<p>I took a stab at making flash games last year when I heard all the hype as well.  I was in college, so I had nothing to lose.</p>
<p>My experiences in the &#8220;flash game industry&#8221; have basically lead me to the exact some conclusions you made Ryan.  The success stories touted around on fortunes made with flash games are but of the few rare examples.  There are thousands of flash games being made that will earn MUCH less than $16/hr, and more in the range of $0/hr.</p>
<p>For anybody considering entering this market, you must understand it&#8217;s very competitive and the quality of the games are improving at a rapid pace, as more people jump on the bandwagon.  You&#8217;ll need, at the very least, 1 skilled artist and 1 skilled programmer, or your games won&#8217;t even get a second look now-a-days.  It&#8217;s also a very risky venture, as even well made games run the risk of fading into obscurity (meaning next to no money earned for a lot of hard work spent).</p>
<p>I think one of the reasons why all this flash game hype exists is there are special interests out there that benefit from the never-ending stream of low-cost content.  Namely the top gaming portals, but also online ad companies.  They are feeding off the life long dreams of many who always wanted to make games for a living.  Who doesn&#8217;t have that dream;)</p>
<p>Learning AS3/Flash is great as a resume stuffer and showcase to potential employers, but unless you live in a country where you can feed a family of 4 on $100 American dollars a month, don&#8217;t plan on making flash games as a full time career.  Keep it a hobby only.  That way, making flash games will be more fun, and when you do earn a few bucks, it will be all the more satisfying.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2811</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 25 Feb 2009 21:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2811</guid>
		<description>Agreed, Squize.  The reason i&#039;m getting my back up about cost of living is because i know companies who are in more remote parts of the country (or even, like you say, 50 miles away), who don&#039;t have the same big-city worries that i have.  It makes me wonder if i have to move to a rural area (or Bangalore) to compete.  

And i can&#039;t STAND rural areas.  Here in the city, if i fall down and scrape my knee, i can pull myself with one arm to the nearest hospital, which is often about seven feet away.  In the country, i&#039;ll be mauled by a mountain lion, and i&#039;ll slowly bleed out over the course of a long lonely winter.  Then they&#039;ll discover my corpse when they go to sow a new crop of beets.  No thanks.</description>
		<content:encoded><![CDATA[<p>Agreed, Squize.  The reason i&#8217;m getting my back up about cost of living is because i know companies who are in more remote parts of the country (or even, like you say, 50 miles away), who don&#8217;t have the same big-city worries that i have.  It makes me wonder if i have to move to a rural area (or Bangalore) to compete.  </p>
<p>And i can&#8217;t STAND rural areas.  Here in the city, if i fall down and scrape my knee, i can pull myself with one arm to the nearest hospital, which is often about seven feet away.  In the country, i&#8217;ll be mauled by a mountain lion, and i&#8217;ll slowly bleed out over the course of a long lonely winter.  Then they&#8217;ll discover my corpse when they go to sow a new crop of beets.  No thanks.</p>
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		<title>By: Squize</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2810</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Wed, 25 Feb 2009 20:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2810</guid>
		<description>Nicely written article mate.

I did one in response to the original one too,
http://blog.gamingyourway.com/PermaLink,guid,7b3c73a9-00a6-4f48-94a4-372d17dd8775.aspx
( Hope you don&#039;t think that&#039;s too spammy, I will link back to this page ).

Rather than drawing comparisons in wages ( As that&#039;s tricky, as it&#039;s all so relative. I live in London so my costs are greater than someone who lives just 50 miles away ) my problem with the article was it makes it all sound so easy, just get yourself a copy of Flash and you&#039;ll be sleeping on a bed of cash wearing a crown in no time.
In effect in cheapens the hard work which actually goes into making a game. Yeah Flash is easier than assembler on the C64 but it&#039;s hardly drag and drop and it&#039;s done, that&#039;s $40k please.</description>
		<content:encoded><![CDATA[<p>Nicely written article mate.</p>
<p>I did one in response to the original one too,<br />
<a href="http://blog.gamingyourway.com/PermaLink,guid,7b3c73a9-00a6-4f48-94a4-372d17dd8775.aspx" rel="nofollow">http://blog.gamingyourway.com/PermaLink,guid,7b3c73a9-00a6-4f48-94a4-372d17dd8775.aspx</a><br />
( Hope you don&#8217;t think that&#8217;s too spammy, I will link back to this page ).</p>
<p>Rather than drawing comparisons in wages ( As that&#8217;s tricky, as it&#8217;s all so relative. I live in London so my costs are greater than someone who lives just 50 miles away ) my problem with the article was it makes it all sound so easy, just get yourself a copy of Flash and you&#8217;ll be sleeping on a bed of cash wearing a crown in no time.<br />
In effect in cheapens the hard work which actually goes into making a game. Yeah Flash is easier than assembler on the C64 but it&#8217;s hardly drag and drop and it&#8217;s done, that&#8217;s $40k please.</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2759</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 16 Feb 2009 17:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2759</guid>
		<description>Yes - for sure.  Emanuele linked to us a few weeks ago.  i checked out his blog and found it very strong, so i put him on our blogroll.  

The people here in Toronto who earn $50 and up are senior devs with at least 3-4 years&#039; experience, with many titles under their belts.  They can code in AS3.  There&#039;s a rift widening between those who can and those who can&#039;t - unforuntately, AS3 is leaving some talented developers in the dust.

So the Flex and AS3 guys are making good money, but it&#039;s always for fee-for-service contracts.  i don&#039;t know anyone in Toronto who&#039;s making a living on original Flash stuff.  Well ... maybe this guy:

http://bunnyherolabs.com/</description>
		<content:encoded><![CDATA[<p>Yes &#8211; for sure.  Emanuele linked to us a few weeks ago.  i checked out his blog and found it very strong, so i put him on our blogroll.  </p>
<p>The people here in Toronto who earn $50 and up are senior devs with at least 3-4 years&#8217; experience, with many titles under their belts.  They can code in AS3.  There&#8217;s a rift widening between those who can and those who can&#8217;t &#8211; unforuntately, AS3 is leaving some talented developers in the dust.</p>
<p>So the Flex and AS3 guys are making good money, but it&#8217;s always for fee-for-service contracts.  i don&#8217;t know anyone in Toronto who&#8217;s making a living on original Flash stuff.  Well &#8230; maybe this guy:</p>
<p><a href="http://bunnyherolabs.com/" rel="nofollow">http://bunnyherolabs.com/</a></p>
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		<title>By: Alessio Rocchi</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2758</link>
		<dc:creator>Alessio Rocchi</dc:creator>
		<pubDate>Mon, 16 Feb 2009 17:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2758</guid>
		<description>Ryan,
about the freelance Flash developers in Italy, well, seems like you can aspire to 65USD/hr if you work for one of the greatest web agencies in Milan.
A programmer with 2 years of work experience on Flash gets around 15USD/hr.

Did you check out Emanuele Feronato blog?
Our first experiment has been motivated by his flash games monetization experiments, even if that were roughly one year ago.. we will let you know about our results, for sure :)</description>
		<content:encoded><![CDATA[<p>Ryan,<br />
about the freelance Flash developers in Italy, well, seems like you can aspire to 65USD/hr if you work for one of the greatest web agencies in Milan.<br />
A programmer with 2 years of work experience on Flash gets around 15USD/hr.</p>
<p>Did you check out Emanuele Feronato blog?<br />
Our first experiment has been motivated by his flash games monetization experiments, even if that were roughly one year ago.. we will let you know about our results, for sure :)</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2755</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 16 Feb 2009 13:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2755</guid>
		<description>Thanks so much for your perspective, Alessio.  You&#039;re confirming what i&#039;ve suspected:  Flash game development can be profitable if it&#039;s a) a hobby, rather than a full-time job or b) if you live in a country with a lower cost or standard of living.  Not that Italy qualifies as having a low cost of living, as you pointed out.

Do you know what freelance Flash developers earn in Italy?  i&#039;m curious.</description>
		<content:encoded><![CDATA[<p>Thanks so much for your perspective, Alessio.  You&#8217;re confirming what i&#8217;ve suspected:  Flash game development can be profitable if it&#8217;s a) a hobby, rather than a full-time job or b) if you live in a country with a lower cost or standard of living.  Not that Italy qualifies as having a low cost of living, as you pointed out.</p>
<p>Do you know what freelance Flash developers earn in Italy?  i&#8217;m curious.</p>
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		<title>By: Alessio Rocchi</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2752</link>
		<dc:creator>Alessio Rocchi</dc:creator>
		<pubDate>Mon, 16 Feb 2009 09:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2752</guid>
		<description>Here in Italy a developer does not earn 2800$/month, it&#039;s rather on the line of 1500$/month (warning, while it may seem that the low salary means low prices, notice a car here costs 17000$ and a 1000 square foot apartment will cost you around 460K$).

So here in Italy trying to make money with flash games is still profitable :D (well at least until you earn enough to emigrate in Toronto).

Putting jokes apart (still, the figures I wrote before are completely true), I must say this rant is completely true.
Me myself, and friends, are trying the road of indie flash developers (obviously, in our spare time).
We are IT engineering students, and we are not quitting university because of it, but honestly we would love it turning out to be a nice job.

Apart from studying, I work part-time for a company that sells web solutions, something like 4hours a day, 5 days a week, in the e-commerce field (creating oscommerce solutions, developing graphical themes for customers, creating (php) code to address customers particular needs, developing credit card modules for the miriad of payment gateways in Italy, managing and programming solutions that help customers migrate their old shop DB to our oscommerce-based solution), and getting 770USD/month, working in the black market (unreported employment).

After all, I don&#039;t know which is worst! :D</description>
		<content:encoded><![CDATA[<p>Here in Italy a developer does not earn 2800$/month, it&#8217;s rather on the line of 1500$/month (warning, while it may seem that the low salary means low prices, notice a car here costs 17000$ and a 1000 square foot apartment will cost you around 460K$).</p>
<p>So here in Italy trying to make money with flash games is still profitable :D (well at least until you earn enough to emigrate in Toronto).</p>
<p>Putting jokes apart (still, the figures I wrote before are completely true), I must say this rant is completely true.<br />
Me myself, and friends, are trying the road of indie flash developers (obviously, in our spare time).<br />
We are IT engineering students, and we are not quitting university because of it, but honestly we would love it turning out to be a nice job.</p>
<p>Apart from studying, I work part-time for a company that sells web solutions, something like 4hours a day, 5 days a week, in the e-commerce field (creating oscommerce solutions, developing graphical themes for customers, creating (php) code to address customers particular needs, developing credit card modules for the miriad of payment gateways in Italy, managing and programming solutions that help customers migrate their old shop DB to our oscommerce-based solution), and getting 770USD/month, working in the black market (unreported employment).</p>
<p>After all, I don&#8217;t know which is worst! :D</p>
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		<title>By: Kaolin Fire</title>
		<link>http://www.untoldentertainment.com/blog/2009/02/14/earn-money-making-flash-games/comment-page-1/#comment-2751</link>
		<dc:creator>Kaolin Fire</dc:creator>
		<pubDate>Mon, 16 Feb 2009 05:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.untoldentertainment.com/blog/?p=867#comment-2751</guid>
		<description>Well said. :)</description>
		<content:encoded><![CDATA[<p>Well said. :)</p>
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