Category Archives: Blog

Me and Miyamoto: Lamenting Fallout 3

The gaming world is not one where you find many dissenting viewpoints, at least on matters of morailty. Sure, you’ll get the usual “GEARS OF WAR UZ THE BEST FL**CKING GAMEZORRS EVAR” versus “STFU N00B GRAND THEFT AUTO ROOLZ111!!1!1!!”. But when it comes to matters of morally compromising game content – particularly violent content – the game community presents a united front.

Shiggy Shunned

Every so often, there is a violent incident and “they” attempt to blame it on video games. “They” are never gamers themselves – “they” are always mothers, teachers, advocates, priests, newspaper reporters, or crazy-go-nuts Florida lawyers. “They” are rarely ever gaming insiders, so it’s very easy for the gaming community to band together and dismiss these claims as coming from out-of-touch outsiders with no business commenting on gaming.

Only recently did a respected insider speak out against game violence. Shigeru Miyamoto, creator of Mario, Zelda, Donkey Kong, Pikmin, Nintendogs – as “inside” the game industry as it gets – spoke out against video game violence in a teevee interview. In a message forum that i frequent, even Shiggy, one of the most respected creators in the industry, was dumped on by the violence-worshipping hive mind.

World’s Tinist Violin

The game community lacks a moral conscience, and that unnerves me. i live in Canada, a country where the goverment is structured such that an opposition party monitors the majority party’s every move. The game community needs its own Jiminy Cricket, because it’s getting a little out of control. i’m offering myself up as that cricket.

Jiminy Cricket

i’m a professional game developer of over eight years, and a lifelong gamer. i have written and published many video game reviews for national publications, and have written and appeared in lots of game commericals for Nintendo and Microsoft. i have been playing games since the early 80′s, back in the stand-up arcade days. i am as much a game community insider as you’ll ever meet. And, as an insider and this industry’s self-professed Jiminy Cricket, i have to get something off my chest:

With Bethesda’s upcoming megahit Fallout 3, the video game industry has gone too far.

Fallout 3

You think that might be a little over the top, fellas?

Fallout 3 is the sequel to a highly regarded video game franchise set in a post-apocalyptic dystopia. In the first two games, you must survive and scavenge from a barren wasteland scarred by a nuclear catastrophe. The world is bleak, grim, and violent – and a whole lot of fun, thanks largely to the surreal and somewhat saracstic 1950′s motifs peppering the game. Most notable of these is Vault Boy, the games’ cheerily-drawn mascot, who depitcs various Perks in the game. Perks are special abilities that range from night vision to sharp-shooting to reduced drug addiction. (Yeah, really.)

Vault Boy

Vault Boy gives Fallout its quirky retro flair

Flash forward to now, as Bethesda Softworks has released its first-person update of the franchise with Fallout 3. i was excited when i heard the sequel would be built on the Oblivion engine, so i snapped up whatever bits of news about the game i could find.

Then the video previews started rolling in. i was dismayed – sickened, in fact – to find that the new game is unreasonably violent and gory. In every video i watched, the player character was shooting enemies and the camera was zooming in for a slow-motion close-up of bloody geysers spurting from dismembered leg stumps and arm-less shoulders. In one particularly unsavoury clip, the player punches an enemy so hard that his fist goes straight through the enemy’s head and knocks it off his shoulders – all in a glorious fountain of blue-black blood. All in borderline pornographic slow motion with extreme close-ups.

i’m not a big fan of gore, but i did still want to play the game, so i rationalized this. i figured the designers must be demo’ing the game with the famed “Bloody Mess” Perk turned on – that’s the one where people die as violently as possible. But the more i watched the videos, the more it seemed that gross, spurty violence was the norm for the game. Fallout 3 was summarily crossed off my Christmas wish list.

Angry Santa

Fallout 3 makes Santa angry

When i was cruising IGN, an online video game magazine, i came across a video where the Fallout 3 designers were discussing the morality in the game. “This oughta be good,” i thought, and i clicked “play”.

What follows is an abbreviated transcript from the video. These are the actual words of a few of the actual Fallout 3 production team members, as they speak over the afore-mentioned shots of exploding heads and fountains of blood:

I often try to start playing as a good character, but there’s so many tempations in the game. There are just so many instances where it’s like, you know you’re talking to someone, and – i dunno – your gun goes off by accident, and you blow their whole head off and you’re like “Whoops! That was … fun. Let’s do that again!” Once you start going down the path of evil, it’s a lot of fun.

Istvan Pely – Lead Artist

It’s a real joy buzzer to be evil. It’s something we wanted. There’s some evil Perks that are almost too engaging not to pick.

- Todd Howard, Game Director

But i think for a lot of players, there’s this inherent, sort of, you know, it’s the i-get-to-do-something-that-i-could-never-do-in-real-life. I’m living out my darkest fantasies, you know what I mean? I can talk to an old lady or an old guy and have him be a character, and then I can KILL him, and – you know – really FEEL like i KILLED a person. And then i can, like, you know, pick up his head and put it on a shelf. And i look at it, and it’s like “i was talking to that person five minutes ago, and now i’m not.” You know? So it’s THAT type of thing. It’s – we’ve really crossed that line between the – you know – between reality and fantasy there.

Emil Pagliarulo – Lead Designer, Writer

Gaming industry, let me be your mom for a minute. Let me be your Jiminy Cricket and say this to you: this game is not good. This is not a good way for you to spend your time, either as content creators or content consumers.

Is Fallout 3 going to drive some people crazy in the brainpan and cause them to run out into the streets killing people? i don’t know. That’s the claim many of the video game outsiders make, so i’ll leave them to it. That’s where the argument has been for many years, and there’s no sign of movement from the entrenched insider attitude that games don’t cause you to flip out and kill people.

Lighten Up, Mom

The counter-arguments have always been “it’s just a game!” and “It’s fantasy, not reality!” But listen closely: here are some game deisgners working on a title, bragging about the fact that they’ve “crossed the line between fantasy and reality”. They’re delighted that you can decapitate someone and keep the head as a trophy on a shelf. They talk about all these details gleefully. They are delighted with themselves.

This all has the ring of pre-schoolers saying dirty words to each other. When i was in day care, there were these two little boys my mom told me not to hang out with at the playground. i didn’t know why. Every day, they would mysteriously disappear into this orange play tube. i was always curious about what they were doing in there, so one day i joined them.

There, in the orange tube, far from the meddling reach of their moral watchdogs, the grown-ups, the boys would say words like “fart” and “wee” and “bum-bum” to each other and giggle maniacally until the recess bell rang.

Watching this Fallout 3 video, i am reminded of those boys – so pleased with themselves for wallowing in territory they were always cautioned to stay away from.

Think of the Children!!!

Another defense the insiders always troll out is where they say “It’s rated M! For MATURE! It’s alright as long as kids don’t play it.” Of course, kids do play it. They always get their hands on it. And thanks to the blind-spot adults seem to have towards video games, it’s far easier for a kid to get ahold of an M-rated video game than it ever was for me to find a mouldy old 70′s skin mag in an abandoned tree fort in the forest when i was that age.

But let’s leave kids out of this. i’m talking to you, Joe Gamer and Joe Game Developer. The reason why we put content warnings on things is not to protect the children. We’re not saying that such content is okay, as long as you’re an adult. The things we put warning labels on are not alright, even if you ARE an adult. The things we try to keep away from kids – cigarettes, pornography, excessively violent imagery, profanity, gambling – are things that are bad for people. These things are bad for people of any age. They’re bad for you. They’re not healthy for you to consume, and they’re not healthy for you to create.

The danger is not that we will create or play a game about killing people, and then go out and kill people. It’s much more subtle than that. As any musician can tell you, you become proficient at what you practice. The more you do evil, the more you want to do evil, and evil comes to you more easily. And by its creators’ own admission, yes, Fallout 3 does enable you to practice evil. By the giddy enthusiasm demonstrated by the creators, i’d say the game probably encourages you to practice evil.

Fallout 3: Murder Simulator

Jack Thompson would probably call Fallout 3 a murder simulator. Whether you like him or not, it’s tough to disagree at this point.

Garbage In, Garbage Out

It may be a much more difficult thing to prove in a lab, but i will make the claim, without benefit of scientific research, that a gamer who spends hours upon hours playing a game in which he aggresively and graphically murders hundreds or thousands of game characters, shooting their limbs off and shattering their skulls into tiny fragments – i’ll wager, with assured accuracy, that that person will exhibit more aggressive, downright dickish behaviour to his fellow man than the guy up the street playing Rock Band.

So as your Jiminy Cricket, gamer, let me assure you: it’s okay for you to take a pass on Fallout 3. There’s no reason anyone should think less of you. You’re making a moral choice not to fill your head with unpleasantness, with nasty things. You’re choosing to not practice evil. You are meditating on the true joys of your human existence – patience, kindness, humility, gentleness, and love.

Forget the chart-breaking sales. Forget the hype. Don’t feel pressured by a single-minded and amoral mob to “live out your darkest fantasies” in a video game.

AS3 Pitfalls – stop(); Action Ignored on Nested Movieclip

PROBLEM:

You’ve got a movieclip with a stop action on the first frame. When it appears on-screen, it inexplicably starts playing on frame 2, ignoring frame 1 and your stop action entirely.

The movieclip in question is probably embedded into a parent clip that you’ve dynamically added to the stage from the library using the “new” keyword and “addChild” method.

SOLUTION:

You’re not going to like this. This bug is one of many we’re discovering as we finally make the painful, money-losing transition from AS2 to AS3 for all our future projects. You have two options:

  1. Put an extra frame at the beginning of the movieclip, with the stop(); action on frame 2. This solution completely stinks, but welcome to our brave new world where Adobe ignores the needs of designers and caters only to people who code absolutely everything and don’t use the timeline.
  2. In my case, i was able to stop the clip on frame 1 by making an explicit call from the method that attached the parent clip, like so:
var parentClip:MovieClip = new ParentClip();
addChild(parentClip);
parentClip.childClip.stop();
// where childClip is the one that's giving us problems

Further Reading:

Here are some of the places i hit on my merry way to finding the so-called answer to this problem:

Flashkit: AS3 stop(); code not working??

actionscript.org: AS# stop(); doesn’t work

Inexplicably, Jesus Rocks Out

The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates.

i’ve been closely following the Little Big Planet recall fiasco with a few opinion articles. Let me make my stance crystal clear:

  1. Sony should not have recalled the game to avoid offending Muslims
  2. One year earlier, Sony dealt with the Church of England’s much weightier complaint unevenly, effectively telling them to take a hike
  3. It’s okay to speak up when something offends you
  4. It’s NOT okay to demand changes to media when it offends you, except in cases where that media is in your face and unavoidable (ie subway posters, billboards, etc)
  5. If the offending media is avoidable, do your best to avoid it
  6. Burning the mother down is not okay
  7. Burning the mother down is not the sole prerogative of one particular religion
  8. Sony handled the two cases unevenly because they feared that one religion, and not the other, would burn the mother down
    OR
    Little Big Planet is a very important game for the company, and Sony needs as much publicity as possible

A Strongly-Worded Letter

In an effort to demonstrate how a game company should handle a complaint from a religious adherent, i complained to Harmonix on the Rock Band message boards that some of the songs in the game were offensive to Christians. As predicted, the forum thread survived about fifteen minutes in the wild before being locked by a moderator, who vowed to pass my suggestions on “to the proper channel.” (By that, i think he meant the channel that shows over-tanned preachers with impossibly white teeth mugging into the camera for an hour on Sunday mornings.)

User ElPinko echoed my earlier statements:

Bah, What’ll the christians do if we don’t do things their way? Write a letter? Hold a fete?…

and later, proving him/herself to be someone after my own heart:

Guys guys, religion is not to be laughed at. No seriously, don’t laugh. They’ll slaughter your family.

Early forum posters were divided between those who caught on, and those who didn’t. Those who understood the reference called the post satire and found it kinda funny. Those who didn’t were a smidge upset.

A few of them recommended i take my appeal to the (deceased) song lyricists.

User Dovanon hit our site and complained to me about my offensive sea monster game. Good one.

Push That Boundary

i thought that to push the envelope a little, i would actually snail mail a letter to Harmonix and EA, asking them to pull three songs from their game that some Christians may find offensive. What i found really interesting is that Nintendo has had a long-standing history of not allowing religious imagery in games on their consoles. Crucifixes, for example, were a total no-no. From the above-linked citation of Nintendo’s content policy:

Nintendo will not approve games for the NES, Game Boy or Super NES systems which:

reflect ethnic, religious, nationalistic, or sexual stereotypes of language; this includes symbols that are related to any type of racial, religious, nationalistic, or ethnic group, such as crosses, pentagrams, God, Gods (Roman mythological gods are acceptable), Satan, hell, Buddha;

Pointy the Pentagram

THQ’s new mascot, Pointy the Pentagram, is in trouble

Clearly, then, a game with the lyrics “I’ve never been a sinner / never sinned / i’ve got a friend in Jesus”, or “Jeeeeeee-susssssss Chriiiiiiiiist / deny your maker” would never fly on the Wii. Sadly, the age of 8-bit censorship has come to a close, opening the flood gates for pernicious filth like the Mario Party series. (Let me clarify: Mario Party doesn’t actually offend my moral sensibilities. It’s just a terrible bunch of games.)

Mario Party

Mario Party: Corrupting innocent youth with rotten gameplay since 1998

i was honestly worried that if i did write to Harmonix, copying Nintendo, and demanding a patch for Rock Band 2 on the Wii, there was a sliver of a chance they’d take me seriously and pull the Alice in Chains song out of the game. Then, of course, you’d have Rock Band players (and many more people who don’t actually play the game) complaining that “Man in the Box” was the absolute best song on the disc, and how dare i, etc etc … until some religious-esque fervor might be stirred up in THAT group and something would get burned down. Probably me.

Jesus Saves … Rock Band

The odd twist is that Harmonix just announced (through IGN) twenty new add-on songs for Rock Band 2 that players can unlock using a code shipped with the game disc. Pay close attention now:

  • The 88 – “Sons and Daughters”
  • Authority Zero – “No Regrets”
  • Between the Buried and Me – “Prequel To The Sequel”
  • The Cab – “Bounce”
  • The Chevelles – “Get It On”
  • The Cocktail Slippers – “Give It To Me”
  • Dealership – “Database Corrupted”
  • Endeverafter – “I Wanna Be Your Man”
  • The Ghost Hounds – “Ashes To Fire”
  • Hollywood Undead – “Young”
  • Kutless – “The Feeling”
  • The Len Price 3 – “If I Ain’t Got You”
  • Lesley Roy – “I’m Gone, I’m Going”
  • Opiate for the Masses – “Burn You Down”
  • Semi-Precious Weapons – “Magnetic Baby”
  • Shaimus – “Like a Fool”
  • Thenewno2″ – Crazy Tuesday”
  • Tickle Me Pink – “The Time Is Wrong”
  • Underoath – “Desperate Times, Desperate Measures”
  • X Japan – “I.V.”

Wait … what was that? Did that list include Kutless and Underoath? My Jesus sense is tingling …

By cracky, those are two Christian bands!

Underoath

Christian metalcore band Underoath rocks the house – GOD’S house.

My only explanation for all of this is that in the two day turnaround since i posted the message to their boards, Harmonix/EA did the right thing and decided to make amends by including two Christian bands on this free song roster, to offset the offense brought by “Man in the Box” and “Let There Be Rock” (or “Spirit in the Sky”, depending on your level of sensitivity).

i hereby applaud Harmonix and EA for responding so immediately to my outrageous and ill-founded complaints about their game, and on behalf of all Christians everywhere (because we all think exactly alike), i accept the companies’ apology.

(Oh … and to the seething and riotous crazy Christian mob that’s been waiting in the wings: you can extinguish all your flaming you-know-whats and call off your plan to [hrm hrm hrm] the Harmonix headquarters this weekend.)

Islam’s Choke Hold on Video Gaming, etc.

The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates.

Pursuant to our comparison of the Church of England’s complaint against Sony for depicting a bloody violent shoot-out in a digital Manchester Cathedral in Resistance:Fall of Man, versus some guy’s complaint about two Qur’an verses being sung in Somalian on a background track in Little Big Planet, i have decided that as a concerned Christian, i should take similar action.

Offensive? Take Your Pick

So which game offends my Christian sensibilities? Gosh – there are so many to choose from. That’s to be expected, because few game companies would heed a similar complaint from a Christian, while a Muslim’s complaint causes them to bend over backwards ordering a worldwide recall.

For the sake of this illustration, let’s go with Rock Band 2. Just like the offended Muslim gamer, i posted this message in a public forum related to the game in question:

Subject: very urgent about Rock Band 2

To: Electronic Arts and Harmonix

While playing your latest game, “Rock Band 2″, I have noticed something strange in the lyrics of some of the game’s music tracks. When I listened carefully, I was surprised to hear some distortions of very familiar Bible verses, as well as some questionable content regarding Jesus Christ, the central figure of Christianity.

The words are:

  1. In the track “Man in the Box” by Alice in Chains: “Jesus Christ, deny your maker”
  2. In the track “Let There be Rock” by AC-DC, the vocalist repeatedly sings the refrain from Genesis 1, “Let there be”, but replaces the word “light” with the words “guitar”, “drums”, “sound” and “rock”.

I asked many of my friends online and offline and they heard the exact same thing that I heard easily when I played that part of the track. Certain Christian hardcore gaming blogs are already discussing this, so we decided to take action by emailing you before this spreads to mainstream attention.

We Christians consider altering the sancitifed words of our holy scriptures deeply offending. From the Word of God:

I warn everyone who hears the words of the prophecy of this book: If anyone adds anything to them, God will add to him the plagues described in this book. And if anyone takes words away from this book of prophecy, God will take away from him his share in the tree of life and in the holy city, which are described in this book. – Revelation 22:18-19

Further, to suggest that Jesus Christ, the Son of God, should “deny [His] maker” (denounce his Father), is particularly sensitive for many of us.

We hope you would remove these tracks from the game immediately via an online patch, and make sure that all future shipments of the game disk do not contain it.
We hope you act immediately to avoid any confusion and unnecessary controversy, and we thank you for making such an amazing game.

Regards,

Ryan
XBox Live id : UntoldEnt

Granted, this is not a perfect experiment. We’re talking about two different world religions, two different games, and two different publishers. We also have Sony, who need some serious publicity to boost their system-selling game’s profile to bail out their flagging PlayStation 3 console. EA/Harmonix are not in such dire straits with Rock Band 2, but who can say? When the first Rock Band was released, i imagine they spent a pretty penny refurbishing or replacing broken peripherals to avoid public outcry about the toys’ shoddy workmanship.

And with the impending release of competitor Activision’s Guitar Hero: World Tour, this controversy may be just what they need to draw all eyes to their title. Sales of Resistance: Fall of Man spiked during the Manchester Cathedral controversy.

My Hypothesis

i’ll put money on the forum mods locking the post or, more likely, deleting it, mere moments after it goes up. If the post stays up, i’ll be widely accused of trolling. No one will be afraid that certain radical Christian factions will torch EA head office. Absent of the vague threat or fear of violence, the Christian concern will fade into the background.

Let’s sit back and watch it unfold, shall we?

Total Recall: Little Big Planet Gets Yoinked

The opinions expressed in the following post are those of the author, and do not necessarily reflect those of Untold Entertainment Inc., its employees or its affiliates.

Video game news sources everywhere are reporting that Little Big Planet will be delayed after publisher Sony issued a worldwide recall of the game. The trouble is that the vocals in one of the background music tracks contain phrases from the Qur’an, the holy book of Islam. One player pointed this out in a forum post, explaining:

We Muslims consider the mixing of music and words from our Holy Quran deeply offending.

Rated E for Everyone Except Muslims

The ESRB is forced to adapt their rating system

The trouble i have here, and it should be obvious, is that like the forum poster who complained about the game, i am also an adherent to one of the world’s major organized religions. And, like the forum poster, i take also offense at certain game content. But unlike the forum poster, i am a Christian.

In order to progress through EA’s new game Rock Band 2, i have to repeatedly play through a song by Alice in Chains called “Man in the Box,” which contains the lyric “Jesus Christ, deny your maker”. Being a Christian, if i were to complain about the song to EA, do you suppose they would issue a worldwide recall to pull all of the games out of stores a week before street date so they could remove the song? Hardly. And why not? What’s the difference?

The difference, friends, is that Muslims have funny predilection towards burning shit down.

A History of Violence

If Christians, Hindus, or Buddhists were to complain about Fun Video Game and the publisher didn’t pull the product, the most they could expect is – what? A stern prayer vigil? A strongly-worded letter? A weak and short-lived retail boycott?

But Allah forbid if you offend certain Muslims. Certain Muslims, if provoked by – oh, i dunno – a few doodles of their prophet (blessings and peace be upon him), tend to get up to the following shenanigans:

Muslims burn the Danish consolate

A Muslim cleric tries to calm the crowd as his less level-headed Muslim friends torch the Danish consolate in Beirut

There are plenty of things in video games that offend me – as a Christian, and as a decent human being. You can pay a hooker for a handjob in Grand Theft Auto, and then subsequently murder her with a chainsaw and take your money back from her corpse. You can punch an innocent human being’s head off his shoulders in the upcoming Fallout 3, and keep it in your inventory as a trophy, or decorate your room with it. And these games are mainstream. There’s tons of this stuff out there.

What’s the solution? Will any of these game companies modify their game content to suit my sensitive sensibilities? Doubt it.

What if i tell them that their games offend me as a Christian? No dice – they won’t budge.

But what if Christians reinstate the crusades and start burning shit down again? Apparently, that is the salient difference between the way comparitively moderate Christians are dealt with, and the way Muslims are dealt with, owing to the fact that their ranks contain violent consolate-torching radicals.

To counter this point, you could take the example where Sony was petitioned by the Church of England over the game Resistance: Fall of Man. Sure! That’s fair. Let’s compare, shall we?

The Complainants

Christian case: The Church of England, the official representatives of the Christian faith for an entire nation

Muslim case: Some dude in a web forum

The Complaint

Christian case: Sony released, as its flagship title for the launch of its new PlayStation 3 console, a game where players engage in a bloody gun battle inside a digital replica of Manchester Cathedral – an active, functioning real-world church where real Christians can go every Sunday to worship their God – in a real-world city plagued with real-world gun violence where real people are getting really killed.

Muslim case: Two passages from the Muslim holy book are sung in Somalian in a background music track.

The Recourse

Christian case: The Manchester Cathedral level is integral to gameplay. The player must play through this level to experience the remainder of the content on the disc.

Muslim case: The player can – and this is pretty crazy – push the MUTE button.

The Reaction

Christian case: Sony shows considerable “resistance” by issuing initially obstinate statements, saying

Resistance: Fall of Man is a fantasy science fiction game and is not based on reality. We believe we have sought and received all permissions necessary for the creation of the game.

and

Historical buildings are often used in entertainment…[such as] iconic movie scenes involving Godzilla and the Tokyo Tower and King Kong in Manhattan.

Meanwhile, British Prime Minister Tony Blair sides with the Church of England, saying

I think it is important that people understand there is a wider social responsibility as well as an interior responsibility for profits.

Muslim case: Sony’s Director of Corporate Communications issued this statement:

We have taken immediate action to rectify this and we sincerely apologize for any offense that this may have caused.

The Result

Christian case: Sony issues a so-called apology:

We do not accept that there is any connection between contemporary issues of 21st Century Manchester and a work of science fiction in which a fictitious 1950s Britain is under attack by aliens. It is not our intention to cause offense by using a representation of Manchester Cathedral in chapter eight of the work. If we have done so we sincerely apologize.

The game remains on store shelves, unchanged.

Muslim case: Sony issues an immediate recall of Little Big Planet in the United Kingdom. A short time later, the company commits to a wider recall and worldwide delay of one week while the offensive content is removed from the game.

My Conclusion

i can only infer from this fiasco that people are afraid of Muslims, and perhaps rightly so. Anger them, and their radical minority (a minority large enough to form an enraged mob rampaging through the streets of Beirut), will take violent, aggressive action against your publishing company, publication, or country.

The forum poster who originally complained about this issue did so irresponsibly. As a Christian, i wouldn’t dream of asking EA to remove “Man in the Box” from Rock Band 2. And if my religion had a very recent history of radical, rampaging mobs burning places down in protest, i would be even less inclined to complain. i would be embarrassed that a violent minority represented my faith on the world stage (as it has in Christianity’s history).

The read i get from the poster’s intentions are “Hey Sony: please fix your game. If you don’t, i can’t be responsible for what my obscenely muscular and emotionally unstable cousin Tim-bo over here might do to you.” It reeks to me of renouncing radicalism on one hand, and wielding the radical minority like a seething, violent silent partner on the other.

So what’s the solution? i have a few ideas.

  1. Muslims gotta calm that action down. If the content offends you, don’t purchase the content.
  2. Companies gotta stand up to this simmering threat of extremist Muslim overreaction by refusing to be bullied.
  3. Christians gotta start burning more shit down.