<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Here Be Dragons</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 03:01:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ryan Henson Creighton</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-8060</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Tue, 17 May 2011 18:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-8060</guid>
		<description>Thanks!  This one didn&#039;t really resonate with people, so i&#039;m not sure if i&#039;ll ever re-visit it.  i thought at the very least, it might be interesting to replace all the assets with clay.</description>
		<content:encoded><![CDATA[<p>Thanks!  This one didn&#8217;t really resonate with people, so i&#8217;m not sure if i&#8217;ll ever re-visit it.  i thought at the very least, it might be interesting to replace all the assets with clay.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christine Laskowski</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-8050</link>
		<dc:creator>Christine Laskowski</dc:creator>
		<pubDate>Tue, 17 May 2011 00:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-8050</guid>
		<description>I enjoyed it. Would like it better if it wasn&#039;t frantic mouse-clicking, and you could use a keyboard button instead (to hurt less?) Chewing hurts. XD I think something to eat that brings the stomach acid down (it&#039;s good for the sea-monster) would be nice too, to give players a little more time. I had a bit of problem with object detection, I think... on some of the sailors IN the boats... (or maybe, it&#039;s REALLY specific?) I wasn&#039;t able to eat a single ship on my second run (when I realized it was an option). 

I also enjoyed the poetry!</description>
		<content:encoded><![CDATA[<p>I enjoyed it. Would like it better if it wasn&#8217;t frantic mouse-clicking, and you could use a keyboard button instead (to hurt less?) Chewing hurts. XD I think something to eat that brings the stomach acid down (it&#8217;s good for the sea-monster) would be nice too, to give players a little more time. I had a bit of problem with object detection, I think&#8230; on some of the sailors IN the boats&#8230; (or maybe, it&#8217;s REALLY specific?) I wasn&#8217;t able to eat a single ship on my second run (when I realized it was an option). </p>
<p>I also enjoyed the poetry!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Jammed</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-5592</link>
		<dc:creator>untoldentertainment.com &#187; Jammed</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-5592</guid>
		<description>[...] TOJam 3: Here Be Dragons [...]</description>
		<content:encoded><![CDATA[<p>[...] TOJam 3: Here Be Dragons [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; TOJam 4: The Toronto Game Jam Rides Again</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-4545</link>
		<dc:creator>untoldentertainment.com &#187; TOJam 4: The Toronto Game Jam Rides Again</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-4545</guid>
		<description>[...] Play Here Be Dragons on Untold Entertainment [...]</description>
		<content:encoded><![CDATA[<p>[...] Play Here Be Dragons on Untold Entertainment [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-4478</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Wed, 28 Oct 2009 07:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-4478</guid>
		<description>Nice man the head look at is pretty neat.  its fun mechanics like these that makes for an addictive game.</description>
		<content:encoded><![CDATA[<p>Nice man the head look at is pretty neat.  its fun mechanics like these that makes for an addictive game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-4476</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-4476</guid>
		<description>Aditya - the segmented neck math was heavily borrowed, i admit.  i&#039;m not a great hand at math.  The entire game was predicated on that neck.  Here&#039;s a making-of post with more details:

http://www.untoldentertainment.com/blog/2008/05/12/veni-vidi-video-game/</description>
		<content:encoded><![CDATA[<p>Aditya &#8211; the segmented neck math was heavily borrowed, i admit.  i&#8217;m not a great hand at math.  The entire game was predicated on that neck.  Here&#8217;s a making-of post with more details:</p>
<p><a href="http://www.untoldentertainment.com/blog/2008/05/12/veni-vidi-video-game/" rel="nofollow">http://www.untoldentertainment.com/blog/2008/05/12/veni-vidi-video-game/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-4473</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-4473</guid>
		<description>Poetry ........ &gt;_&lt; 
The monsters  segmented neck is pretty cool. just curious to know  art assets aside just  how long did it take to program that .
&quot; a valuable lesson in developing games for audiences with short attention spans – gamers who seek fun game mechanics and fast, cheap thrills. This is the audience many Flash developers must cater to in a crowded online gaming marketplace. &quot;   true dat  \m/</description>
		<content:encoded><![CDATA[<p>Poetry &#8230;&#8230;.. &gt;_&lt;<br />
The monsters  segmented neck is pretty cool. just curious to know  art assets aside just  how long did it take to program that .<br />
&quot; a valuable lesson in developing games for audiences with short attention spans – gamers who seek fun game mechanics and fast, cheap thrills. This is the audience many Flash developers must cater to in a crowded online gaming marketplace. &quot;   true dat  \m/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-2972</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 06 Apr 2009 12:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-2972</guid>
		<description>Thanks!  We&#039;re thinking of re-visiting it.  If you have any ideas for improving it, hit the Here Be Dragons forum on the boards and let us know.</description>
		<content:encoded><![CDATA[<p>Thanks!  We&#8217;re thinking of re-visiting it.  If you have any ideas for improving it, hit the Here Be Dragons forum on the boards and let us know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mishi</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-2969</link>
		<dc:creator>Mishi</dc:creator>
		<pubDate>Mon, 06 Apr 2009 12:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-2969</guid>
		<description>it&#039;s a really nice game i like it very much. i wish it could have more levels.</description>
		<content:encoded><![CDATA[<p>it&#8217;s a really nice game i like it very much. i wish it could have more levels.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frankman</title>
		<link>http://www.untoldentertainment.com/blog/2008/05/12/here-be-dragons/comment-page-1/#comment-1885</link>
		<dc:creator>Frankman</dc:creator>
		<pubDate>Wed, 19 Nov 2008 08:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=170#comment-1885</guid>
		<description>I liked the poetry!
Nice work.</description>
		<content:encoded><![CDATA[<p>I liked the poetry!<br />
Nice work.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

