Our offering for TOJam 3 was a sea monster game where players have to eat as many sailors as possible to fill up the monster’s stomach. The game was created from scratch in a single weekend using a copy of Flash, a stylus pen, and approximately eight litres of caffeinated PepsiCo products.
[SWF]http://www.untoldentertainment.com/games/hereBeDragons/game.swf, 550, 400[/SWF]
Pepsi: Keeping developers awake since 3AM
TOJam is an excellent event where game designers can experiment and try their wildest ideas out on a game-savvy group of like-minded … well, nerds. They’re all complete nerds. But nerds are great at giving each other constructive feedback. Many participants enjoyed the theme of Here Be Dragons, and were strangely mesmerized by the movement of the sea monster’s segmented neck. Many were frustrated by the game’s controls, and did not immediately understand how to play.
Poetry. Truly a lost art.
The poetry bookending the game was a wasted effort; TOJam games need to be visceral and fast-paced if they want to stand out from the crowd. We learned a valuable lesson in developing games for audiences with short attention spans – gamers who seek fun game mechanics and fast, cheap thrills. This is the audience many Flash developers must cater to in a crowded online gaming marketplace.