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	<title>Comments on: Toronto Flex Camp 2</title>
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	<link>http://www.untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/</link>
	<description>We Make Flash Games</description>
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		<title>By: untoldentertainment.com &#187; Blog Archive &#187; AS3 and the Scoop on OOP</title>
		<link>http://www.untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/comment-page-1/#comment-661</link>
		<dc:creator>untoldentertainment.com &#187; Blog Archive &#187; AS3 and the Scoop on OOP</dc:creator>
		<pubDate>Wed, 23 Apr 2008 00:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/#comment-661</guid>
		<description>[...] was only trying to promote Flex Camp 2 when i launched into a long lament over Macromedia/Adobe&#8217;s chosen design path for their Flash software. Industry pal Jim [...]</description>
		<content:encoded><![CDATA[<p>[...] was only trying to promote Flex Camp 2 when i launched into a long lament over Macromedia/Adobe&#8217;s chosen design path for their Flash software. Industry pal Jim [...]</p>
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		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/comment-page-1/#comment-655</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 17 Apr 2008 17:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/#comment-655</guid>
		<description>Truer words were never spoken, Jim.  

These days, when i tell people about my projects, they always ask &quot;AS2 or AS3&quot;?

i used to say &quot;AS2, because my clients aren&#039;t supporting the Flash 9 player yet.&quot;

More and more, i find myself saying &quot;AS2, because i only have a week to program it.&quot;

At this point, i can almost turn off my monitor and code in AS2, like young Skywalker practicing his lightsaber skills.  It&#039;s second nature.  For the kind of stuff i&#039;m doing, AS3 and even OOP are slow, bloated methodologies that don&#039;t serve me in the projects i build.

i was just defending my stance to someone earlier today.  When you&#039;re building one-off web games, OOP does not suit.  It&#039;s handy to build maybe a timer or a high score system, but i don&#039;t buy the idea that it speeds up development and makes things portable and easy to code.

... i was about to continue, but i think this topic is meaty enough to warrant a full-fledged rant.  Stay tuned!

- Ryan</description>
		<content:encoded><![CDATA[<p>Truer words were never spoken, Jim.  </p>
<p>These days, when i tell people about my projects, they always ask &#8220;AS2 or AS3&#8243;?</p>
<p>i used to say &#8220;AS2, because my clients aren&#8217;t supporting the Flash 9 player yet.&#8221;</p>
<p>More and more, i find myself saying &#8220;AS2, because i only have a week to program it.&#8221;</p>
<p>At this point, i can almost turn off my monitor and code in AS2, like young Skywalker practicing his lightsaber skills.  It&#8217;s second nature.  For the kind of stuff i&#8217;m doing, AS3 and even OOP are slow, bloated methodologies that don&#8217;t serve me in the projects i build.</p>
<p>i was just defending my stance to someone earlier today.  When you&#8217;re building one-off web games, OOP does not suit.  It&#8217;s handy to build maybe a timer or a high score system, but i don&#8217;t buy the idea that it speeds up development and makes things portable and easy to code.</p>
<p>&#8230; i was about to continue, but i think this topic is meaty enough to warrant a full-fledged rant.  Stay tuned!</p>
<p>- Ryan</p>
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		<title>By: Jimmy VB</title>
		<link>http://www.untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/comment-page-1/#comment-654</link>
		<dc:creator>Jimmy VB</dc:creator>
		<pubDate>Thu, 17 Apr 2008 17:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/2008/04/15/toronto-flex-camp-2/#comment-654</guid>
		<description>Visual Basic programmers had an inferiority complex. Despite the fact VB programmers were building business applications in record speed, VB programmers knew in their hearts they weren&#039;t working with a &#039;real&#039; programming language. Microsoft responded to this, and kept adding C++ features to the VB language, eventually releasing VB.Net. VB.Net is a REAL programming language with ALL of the features and capabilities found in C#. It takes twice as long to build business applications, and programmers love it!

Flash is following this classic pattern. Flex proves that Flash is becoming a real programming language. Eventually, Flash will wind up being C++  (Threads, OpenGL, ADO database layer), forgetting what made Flash great to begin with. Animations produced in the Flash design environment will be replaced by Actionscript code that does the same thing. It will take twice as long to build things in flash, and programmers will love it!</description>
		<content:encoded><![CDATA[<p>Visual Basic programmers had an inferiority complex. Despite the fact VB programmers were building business applications in record speed, VB programmers knew in their hearts they weren&#8217;t working with a &#8216;real&#8217; programming language. Microsoft responded to this, and kept adding C++ features to the VB language, eventually releasing VB.Net. VB.Net is a REAL programming language with ALL of the features and capabilities found in C#. It takes twice as long to build business applications, and programmers love it!</p>
<p>Flash is following this classic pattern. Flex proves that Flash is becoming a real programming language. Eventually, Flash will wind up being C++  (Threads, OpenGL, ADO database layer), forgetting what made Flash great to begin with. Animations produced in the Flash design environment will be replaced by Actionscript code that does the same thing. It will take twice as long to build things in flash, and programmers will love it!</p>
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