i’ve been asked to speak at ICE 08 as a last-minute replacement. ICE, or Interactive Content Exchange, is Interactive Ontario’s major annual event. The conference draws broadcast, mobile, online and console delegates from as far away as Sudbury.
ICE is also an acronym for the International Congress of Entomology, and a trade show for the gambling industry. So if you lose your house in a business deal or you feel something unpleasant crawling up your leg, you may still be at the right conference. *drum fill*
If this guy asks you to sign some kind of contract, just do it.
If you came to the site from the conference and clicked on the Blog Monster, you most likely want to see what we’re all about. Our Games gallery is slim pickins these days, because all the interesting development is going on behind the scenes:
We’re creating five games for a Canadian kids’ teevee production company. The site will launch this summer.
We’re building two games that will be accessible to both deaf and blind players (that is to say, players with one disability or the other … Helen Keller would have a bit of trouble).
Additionally, we have been invited by two different companies to create two massively multiplayer online game demos. One of these companies wrote the book on the genre. We are extremely excited to be working with them!
If you’re here in the midst of a boring panel (hopefully not the one i’m on), here are a few Untold Entertainment articles for your interest:
This year’s trend at the Game Developer’s Conference in San Francisco was the sit back, relax, and let your players build the game for you. i approve.
A mercifully brief jog through the history of Christian video games, and why i’m thankful that Jesus forgives.
Steve grills me on gaming for the elderly, mass market video games and how EA’s Rock Band will save the music industry.
How a supposedly legitimate children’s broadcaster shovels schlock to its young audience, right under parents’ noses.
A serious number-crunching leads to the conclusion that Canadian game journalism rivals a McJob.
Twenty hours into every Pokémon game, the (likely) pre-teen player walks into a full-fledged casino. At a time when bashing video games is en vogue, this topic is conspicuously missing its fair share of outrage.