Jigsaw!

The blood, sweat and tears that went into creating this seemingly simple jigsaw puzzle game aren’t evident, but our jigsaw puzzle game goes where few Flash jigsaw puzzle games fear to tread!
Instead of clicking and dragging the pieces onto a static mat in the middle of the screen, the puzzle can be assembled anywhere on the screen. Clusters of pieces can be fitted together and rotated, giving the player much more freedom and control than mat puzzles with non-rotating pieces.

Jigsaw!’s pieces can be clustered, and clusters can be moved and rotated independently
Every image in the gallery is dynamically loaded and cut into a jigsaw puzzle. The game is architected so that new images need only to be dropped into a folder alongside the game. Like magic, they appear in the image gallery and are automatically cut into small, medium or large pieces depending on player preference.

Finally, any online image can be brought into the app. Click the Custom gallery image and copy/paste the URL for your favourite online picture. The program supports most common image formats.
Check the links below for more information on the Jigsaw! project and how all this was accomplished.
Related Articles:
- Flash Tutorial: Pagination
- AS3 Pitfalls: Cross-Domain Bitmap Data
- Jigsaw! Project Announcement
- Cross-Domain Bitmap Data: Adobe Says No
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This one really impressed me, you guys are good.
Thanks, Carl! We actually received a scientific research & economic development grant from the goverment for the work we did on this game. There was a lot of tricky workaround stuff needed to circumvent Flash security sandbox restrictions.