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	<title>Comments on: Two by Two</title>
	<atom:link href="http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/</link>
	<description>We Make Flash Games</description>
	<lastBuildDate>Mon, 06 Feb 2012 18:15:59 +0000</lastBuildDate>
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		<title>By: untoldentertainment.com &#187; The Tiniest TOJammer</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-7939</link>
		<dc:creator>untoldentertainment.com &#187; The Tiniest TOJammer</dc:creator>
		<pubDate>Fri, 29 Apr 2011 06:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-7939</guid>
		<description>[...] be the first TOJam that i haven&#8217;t done all by my lonesome. After creating Two By Two, Here Be Dragons, Bloat., and Heads single-handedly, i&#8217;ve finally roped someone into spending [...]</description>
		<content:encoded><![CDATA[<p>[...] be the first TOJam that i haven&#8217;t done all by my lonesome. After creating Two By Two, Here Be Dragons, Bloat., and Heads single-handedly, i&#8217;ve finally roped someone into spending [...]</p>
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	</item>
	<item>
		<title>By: untoldentertainment.com &#187; TOJam Sixy Times Announces its Theme</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-7896</link>
		<dc:creator>untoldentertainment.com &#187; TOJam Sixy Times Announces its Theme</dc:creator>
		<pubDate>Wed, 20 Apr 2011 15:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-7896</guid>
		<description>[...] TOJam 2: Two by Two [...]</description>
		<content:encoded><![CDATA[<p>[...] TOJam 2: Two by Two [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Jammed</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-5683</link>
		<dc:creator>untoldentertainment.com &#187; Jammed</dc:creator>
		<pubDate>Sat, 01 May 2010 16:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-5683</guid>
		<description>[...] TOJam 2: Two by Two [...]</description>
		<content:encoded><![CDATA[<p>[...] TOJam 2: Two by Two [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Where&#8217;s the Beef?</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-4904</link>
		<dc:creator>untoldentertainment.com &#187; Where&#8217;s the Beef?</dc:creator>
		<pubDate>Wed, 06 Jan 2010 21:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-4904</guid>
		<description>[...] plan is to distribute the game as far and wide as possible. With original titles like Two By Two, which is featured in our Pimp My Game series, free distribution was a bit of a sore spot. i [...]</description>
		<content:encoded><![CDATA[<p>[...] plan is to distribute the game as far and wide as possible. With original titles like Two By Two, which is featured in our Pimp My Game series, free distribution was a bit of a sore spot. i [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-4564</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 06 Nov 2009 02:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-4564</guid>
		<description>Aditya - i&#039;ll be posting the thrilling conclusion to the Pimp My Game experiment soon, but for now, as of November 5th 2009, (1 1/4 years after starting the experiment), the game has racked up $125 in ad revenue.

- Ryan</description>
		<content:encoded><![CDATA[<p>Aditya &#8211; i&#8217;ll be posting the thrilling conclusion to the Pimp My Game experiment soon, but for now, as of November 5th 2009, (1 1/4 years after starting the experiment), the game has racked up $125 in ad revenue.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-4556</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Thu, 05 Nov 2009 07:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-4556</guid>
		<description>Hi,
just curious as to how much did this game make till date .  an updated graph ?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
just curious as to how much did this game make till date .  an updated graph ?</p>
]]></content:encoded>
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		<title>By: untoldentertainment.com &#187; TOJam 4: The Toronto Game Jam Rides Again</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-4544</link>
		<dc:creator>untoldentertainment.com &#187; TOJam 4: The Toronto Game Jam Rides Again</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-4544</guid>
		<description>[...] Play Two By Two at Untold Entertainment [...]</description>
		<content:encoded><![CDATA[<p>[...] Play Two By Two at Untold Entertainment [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Why Don&#8217;t You Host Your Own Flash Game Portal?</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-3688</link>
		<dc:creator>untoldentertainment.com &#187; Why Don&#8217;t You Host Your Own Flash Game Portal?</dc:creator>
		<pubDate>Fri, 21 Aug 2009 13:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-3688</guid>
		<description>[...] looks and feels like, and then i look at the top ten games that bring traffic to our roving game Two By Two in the MochiMedia distribution [...]</description>
		<content:encoded><![CDATA[<p>[...] looks and feels like, and then i look at the top ten games that bring traffic to our roving game Two By Two in the MochiMedia distribution [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2971</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 06 Apr 2009 12:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2971</guid>
		<description>Yeah - join the club.  It&#039;s not a very popular game.  What don&#039;t you like about it?</description>
		<content:encoded><![CDATA[<p>Yeah &#8211; join the club.  It&#8217;s not a very popular game.  What don&#8217;t you like about it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mishi</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2970</link>
		<dc:creator>Mishi</dc:creator>
		<pubDate>Mon, 06 Apr 2009 12:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2970</guid>
		<description>i ain&#039;t like this game very much.it&#039;s an OK game.LOL</description>
		<content:encoded><![CDATA[<p>i ain&#8217;t like this game very much.it&#8217;s an OK game.LOL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; TOJam 3 Rocks your Socks Off</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2256</link>
		<dc:creator>untoldentertainment.com &#187; TOJam 3 Rocks your Socks Off</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2256</guid>
		<description>[...] a big supporter of TOJam, having put in my own compacted 40 hours last year to produce Two by Two, a simple Noah&#8217;s Ark-themed matching game mapped to a cube. Other titles that resulted from [...]</description>
		<content:encoded><![CDATA[<p>[...] a big supporter of TOJam, having put in my own compacted 40 hours last year to produce Two by Two, a simple Noah&#8217;s Ark-themed matching game mapped to a cube. Other titles that resulted from [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Pimp My Game - Introduction</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2255</link>
		<dc:creator>untoldentertainment.com &#187; Pimp My Game - Introduction</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2255</guid>
		<description>[...] Click to play Two by Two [...]</description>
		<content:encoded><![CDATA[<p>[...] Click to play Two by Two [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: untoldentertainment.com &#187; Pimp My Game Part 1: Armor Games</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2254</link>
		<dc:creator>untoldentertainment.com &#187; Pimp My Game Part 1: Armor Games</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2254</guid>
		<description>[...] taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash [...]</p>
]]></content:encoded>
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		<title>By: untoldentertainment.com &#187; Pimp My Game Part 3: MochiAds</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2253</link>
		<dc:creator>untoldentertainment.com &#187; Pimp My Game Part 3: MochiAds</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2253</guid>
		<description>[...] taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash [...]</p>
]]></content:encoded>
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	<item>
		<title>By: untoldentertainment.com &#187; Pimp My Game Update: Mind the Mindjolt Jolt</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2252</link>
		<dc:creator>untoldentertainment.com &#187; Pimp My Game Update: Mind the Mindjolt Jolt</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2252</guid>
		<description>[...] right - one more brick in the million-mile road to fabulous self-publishing riches has been laid as Two By Two - a game created in a single weekend and used for this experiment because i can&#8217;t stand [...]</description>
		<content:encoded><![CDATA[<p>[...] right &#8211; one more brick in the million-mile road to fabulous self-publishing riches has been laid as Two By Two &#8211; a game created in a single weekend and used for this experiment because i can&#8217;t stand [...]</p>
]]></content:encoded>
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		<title>By: untoldentertainment.com &#187; Flash CS4 3D - Depth Management</title>
		<link>http://www.untoldentertainment.com/blog/2007/04/26/two-by-two/comment-page-1/#comment-2197</link>
		<dc:creator>untoldentertainment.com &#187; Flash CS4 3D - Depth Management</dc:creator>
		<pubDate>Wed, 26 Nov 2008 17:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://untoldentertainment.com/blog/?p=178#comment-2197</guid>
		<description>[...] with the 3D tools in Flash 10/CS4, with half a mind to completely redo our cube-mapped memory game Two By Two with an actual 3D cube. (Currently, the game uses a series of skewed planes to fake the 3D [...]</description>
		<content:encoded><![CDATA[<p>[...] with the 3D tools in Flash 10/CS4, with half a mind to completely redo our cube-mapped memory game Two By Two with an actual 3D cube. (Currently, the game uses a series of skewed planes to fake the 3D [...]</p>
]]></content:encoded>
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