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Two by Two

Two by Two was our first foray into the seedy game-development-in-a-single-weekend subculture. The game was built for the second annual TOJam, an industry event where developers cram into a large room on Friday, set up their gear, and try to bang out a working game before the sun sets on Sunday.


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The game is a simple twist on tried and true flip n’ match memory, where the cards are mapped onto a cube. i sat at my station and folded a paper origami cube to help me visualize where the cube’s faces should be when the cube was rotated.

Origami Waterbomb

The chime-like music effects for the raindrop were created with a kalimba (thumb piano).

Kalimba

The game has three difficulty modes. In the hardest mode, the cube has 9 cards on each cube face. 27 individual animals had to be drawn to satisfy the “Hard” mode requirement. These illustrations took the better part of a day. The animals are randomized on the “Easy” and “Normal” levels to create variety.

Two by Two Animal Cards

The hastily-drawn cast of Two by Two

The sound that plays when the ark doors close is the door chime for Toronto’s subway trains. This was one of the required TOJam elements, along with some variation of a goat. We saitsfied this requirement by including a goat as one of the animals.

The game was reasonably well-received, and later became the subject of our Pimp My Game series of articles, where we ran it through a number of online monetization schemes and reported the financials. The most common complaint among players is that the experience is over too quickly, and that the game requires some sort of levels system or progression padding to make it seem more satisfying.

Related aricles:

Pimp My Game

Ryan Henson Creighton is a Toronto-based game developer, and founder of Untold Entertainment Inc., specializing in online games for kids, teens, tweens and preschoolers.
Ryan Henson Creighton
Ryan Henson Creighton
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16 Responses to “Two by Two”

  1. [...] with the 3D tools in Flash 10/CS4, with half a mind to completely redo our cube-mapped memory game Two By Two with an actual 3D cube. (Currently, the game uses a series of skewed planes to fake the 3D [...]

  2. [...] right – one more brick in the million-mile road to fabulous self-publishing riches has been laid as Two By Two – a game created in a single weekend and used for this experiment because i can’t stand [...]

  3. [...] taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash [...]

  4. [...] taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash [...]

  5. [...] a big supporter of TOJam, having put in my own compacted 40 hours last year to produce Two by Two, a simple Noah’s Ark-themed matching game mapped to a cube. Other titles that resulted from [...]

  6. i ain’t like this game very much.it’s an OK game.LOL

  7. [...] looks and feels like, and then i look at the top ten games that bring traffic to our roving game Two By Two in the MochiMedia distribution [...]

  8. Hi,
    just curious as to how much did this game make till date . an updated graph ?

    • Aditya – i’ll be posting the thrilling conclusion to the Pimp My Game experiment soon, but for now, as of November 5th 2009, (1 1/4 years after starting the experiment), the game has racked up $125 in ad revenue.

      - Ryan

  9. [...] plan is to distribute the game as far and wide as possible. With original titles like Two By Two, which is featured in our Pimp My Game series, free distribution was a bit of a sore spot. i [...]

  10. [...] TOJam 2: Two by Two [...]

  11. [...] be the first TOJam that i haven’t done all by my lonesome. After creating Two By Two, Here Be Dragons, Bloat., and Heads single-handedly, i’ve finally roped someone into spending [...]

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